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From: <civ...@li...> - 2008-06-03 21:24:40
|
Bugs item #1983923, was opened at 2008-06-03 14:24 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982854&aid=1983923&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Cust Dom Advisor Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Alerum (alerum) Assigned to: EmperorFool (emperorfool) Summary: Last City in CDA does not show properly. Initial Comment: It seems to select the units of this city, instead of the city itself. This causes it so you cannot select it with other cities and do things like bulk build orders or hurry. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982854&aid=1983923&group_id=202755 |
From: <civ...@li...> - 2008-06-03 21:18:18
|
Bugs item #1983919, was opened at 2008-06-03 14:18 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982854&aid=1983919&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: PLE Group: None Status: Open Resolution: None Priority: 7 Private: No Submitted By: Alerum (alerum) Assigned to: Nobody/Anonymous (nobody) Summary: PLE grouping options not saving Initial Comment: Does not remember what grouping selections are made between saves. Suggest writing to a NEW "BUGPLE.INI" file, as these options are not in the BUG Options, and we won't need to update users INI's. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982854&aid=1983919&group_id=202755 |
From: <civ...@li...> - 2008-06-03 21:16:07
|
Bugs item #1983917, was opened at 2008-06-03 14:16 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982854&aid=1983917&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Military Advisor Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Alerum (alerum) Assigned to: ruff_hi (ruff_hi) Summary: Selecting a unit type will select those units for all areas, Initial Comment: When you want to select Knights just in your Domestic Cities, and you click on them, it will also highlight Knights you have through your whole empire. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982854&aid=1983917&group_id=202755 |
From: <civ...@li...> - 2008-05-17 17:54:20
|
Bugs item #1966019, was opened at 2008-05-17 11:09 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982854&aid=1966019&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 9 Private: No Submitted By: ruff_hi (ruff_hi) Assigned to: ruff_hi (ruff_hi) Summary: In-Game Log CTD when not using BUG Initial Comment: This is famous SG bug ... in-game log CTD when trying to open the log. Some SGs have banned BUG until we get this fixed. Latest info is here http://forums.civfanatics.com/showthread.php?t=271962. Found out the cause using a DLL with asserts on but I'm stuck. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982854&aid=1966019&group_id=202755 |
From: <civ...@li...> - 2008-05-07 03:23:12
|
Bugs item #1959196, was opened at 2008-05-06 20:23 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982854&aid=1959196&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Cust Dom Advisor Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: EmperorFool (emperorfool) Summary: DOmestic Advisor no Spy Specialist Initial Comment: Under the domestic advisor as far as I can tell there is no way to view your allocation of spy specialists within a city. Under the specialist subheading you can see all of the others, but not the spy ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982854&aid=1959196&group_id=202755 |
From: <civ...@li...> - 2008-05-06 12:41:54
|
Bugs item #1958698, was opened at 2008-05-06 08:41 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982854&aid=1958698&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Main Interface Group: v2.3 Status: Open Resolution: None Priority: 5 Private: No Submitted By: ruff_hi (ruff_hi) Assigned to: EmperorFool (emperorfool) Summary: PLE: Unit info not disappearing Initial Comment: This leads to important information (eg turns to chop) being clouded by info from a scout that I moved a few units ago. We probably need a category PLE. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982854&aid=1958698&group_id=202755 |
From: <civ...@li...> - 2008-05-06 08:51:30
|
Bugs item #1958554, was opened at 2008-05-06 01:51 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982854&aid=1958554&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Alerts & Reminders Group: v2.3 Status: Open Resolution: None Priority: 5 Private: No Submitted By: EmperorFool (emperorfool) Assigned to: EmperorFool (emperorfool) Summary: Tech and OB trade alerts show up late Initial Comment: They don't appear at the beginning of the turn. Rather, they are delayed until you open some screen or trade window. When you close the screen, they appear. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982854&aid=1958554&group_id=202755 |
From: <civ...@li...> - 2008-05-06 08:50:20
|
Bugs item #1958553, was opened at 2008-05-06 01:50 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982854&aid=1958553&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Alerts & Reminders Group: v2.3 Status: Open Resolution: None Priority: 9 Private: No Submitted By: EmperorFool (emperorfool) Assigned to: EmperorFool (emperorfool) Summary: Reminders do not pop up Initial Comment: You can set reminders, but they don't ever pop up. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982854&aid=1958553&group_id=202755 |
From: <civ...@li...> - 2008-05-06 03:24:50
|
Bugs item #1958425, was opened at 2008-05-05 23:24 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982854&aid=1958425&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Military Advisor Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: ruff_hi (ruff_hi) Assigned to: ruff_hi (ruff_hi) Summary: BUG Military Adviser not Optional Initial Comment: BUG Military Adviser is not optional. Planning to put in code so that the user can select the BUG version of the basic BtS version (required reload - similar to other swapped out advisers). ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982854&aid=1958425&group_id=202755 |
From: <civ...@li...> - 2008-05-06 02:54:33
|
Bugs item #1958415, was opened at 2008-05-05 22:54 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982854&aid=1958415&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: ruff_hi (ruff_hi) Assigned to: Nobody/Anonymous (nobody) Summary: Tech Icons at top of Screen Initial Comment: 3 progress bars across the top, tech finishes and you get a list of available techs that are centered horizontally ... the list should start just to the right of the GG bar instead of some of them being under the GP bar. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982854&aid=1958415&group_id=202755 |
From: <civ...@li...> - 2008-05-05 23:37:22
|
Bugs item #1958349, was opened at 2008-05-05 16:37 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982854&aid=1958349&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Main Interface Group: SVN (latest) Status: Open Resolution: None Priority: 9 Private: No Submitted By: EmperorFool (emperorfool) Assigned to: EmperorFool (emperorfool) Summary: PLE: not all unit icons are drawn Initial Comment: When you select a plot with units, not all of the units are displayed in the plot list. It's as if some filter is being applied even though none are selected. However, I have one plot with a Warrior and Axeman, so filters don't make sense since they would both be filtered out. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982854&aid=1958349&group_id=202755 |
From: <civ...@li...> - 2008-05-04 19:06:03
|
Bugs item #1957397, was opened at 2008-05-04 21:06 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982854&aid=1957397&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Options Group: SVN (latest) Status: Open Resolution: None Priority: 7 Private: No Submitted By: Cammagno (cammagno) Assigned to: EmperorFool (emperorfool) Summary: No more Option Screen with old save Initial Comment: Using the linked old save file, it 's no more possible to open the Option Screen with Ctrl+Alt+O. Using new save files (with the same BUG SVN version, the last), it opens. http://digilander.libero.it/cammagno/save.zip ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982854&aid=1957397&group_id=202755 |
From: <civ...@li...> - 2008-05-03 13:26:34
|
Bugs item #1956720, was opened at 2008-05-03 06:26 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982854&aid=1956720&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: Graphic error w/ Heavy Footman Initial Comment: Problem was first noticed 5/2/2008. Small Icons for the Heavy Footman are now pictured as an Archer. Both in a stack view and when a new training/building window pops up. NOTE: Large Icon in lower left hand corner looks good. Not running anything special, BTS 3.13, BUG & BAT from SVN, blue marble and Bhruic's unofficial patch. The game saved has been uploaded for your convenience. (P.S. I am not an expert player......) The Heavy Footman was originally named the Maceman. Images: http://forums.civfanatics.com/attachment.php?attachmentid=176036&d=1209781531 http://forums.civfanatics.com/attachment.php?attachmentid=176035&d=1209781531 ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982854&aid=1956720&group_id=202755 |
From: <civ...@li...> - 2008-05-01 21:20:44
|
Bugs item #1955702, was opened at 2008-05-01 23:20 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982854&aid=1955702&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Foreign Advisor Group: SVN (latest) Status: Open Resolution: None Priority: 3 Private: No Submitted By: Cammagno (cammagno) Assigned to: Nobody/Anonymous (nobody) Summary: FA Labels overlapping (in Italian) Initial Comment: The last two tab labels in Foreign Advisor (Italian version) overlap. This can be easily solved changing the second last label from "Informazioni" to its short form "Info", but the problem is that I have no idea of where I can make this change #^_^# ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982854&aid=1955702&group_id=202755 |
From: <civ...@li...> - 2008-05-01 16:05:52
|
Bugs item #1955501, was opened at 2008-05-01 18:05 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982854&aid=1955501&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Options Group: SVN (latest) Status: Open Resolution: None Priority: 5 Private: No Submitted By: Cammagno (cammagno) Assigned to: EmperorFool (emperorfool) Summary: vertical scrolling bar in Option Screen Initial Comment: In the Logging tab of the Option Screen I see an ugly vertical scrolling bar, useless (it seems that the hight of the screen is only few pixel more then the visualized area). Furthermore, this takes out some priceless orizontal pixel ^_- so I have to reduce even more the Italian translation of that page (it's a nightmare to find Italian word short enough for that page :D ) There is something that can be done? Please answer "yeah, sure" :DDD -- Cammagno ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982854&aid=1955501&group_id=202755 |
From: SourceForge.net <no...@so...> - 2008-04-25 12:42:44
|
Bugs item #1951593, was opened at 2008-04-25 05:42 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982854&aid=1951593&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Tech Chooser Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: EmperorFool (emperorfool) Assigned to: EmperorFool (emperorfool) Summary: GP Tech Prefs don't always display Initial Comment: Two issues: - At some point in a game, the GP icons disappear. - Sometimes the techs that each GP will pop also do not draw. It seems the latter is caused only when no technology is selected (you just researched something), but not always. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982854&aid=1951593&group_id=202755 |
From: SourceForge.net <no...@so...> - 2008-04-24 02:34:57
|
Bugs item #1950270, was opened at 2008-04-23 19:34 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982854&aid=1950270&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: City Screen Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: EmperorFool (emperorfool) Summary: Base trade route values always max Initial Comment: Using BUG mod 2.22 Whenever i hover over ta trade route the modifiers are correct but the base trade value is always listed as 1243076 ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982854&aid=1950270&group_id=202755 |
From: SourceForge.net <no...@so...> - 2008-03-29 14:33:11
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Bugs item #1928716, was opened at 2008-03-29 07:33 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982854&aid=1928716&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: BUGMod_221.exe fails to work with Vanilla Civ4 Complete Initial Comment: Hi, today i tried to install 'BUGMod_221.exe' on a Vanilla 'Civ4 Complete' install. (with / without Bat / unofficial patches). So far i think i tracked to problem down to BugMod not finding its ini-file during game load, because Civ4 complete does 'forget' to create registry entries BugMod relies on. References: * http://forums.civfanatics.com/showthread.php?t=252561 * http://forums.civfanatics.com/showthread.php?p=6143108#post6143108 * http://forums.civfanatics.com/showpost.php?p=6363010&postcount=769 ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982854&aid=1928716&group_id=202755 |
From: SourceForge.net <no...@so...> - 2008-03-22 18:25:15
|
Bugs item #1923160, was opened at 2008-03-22 11:25 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982854&aid=1923160&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Sevopedia Group: None Status: Open Resolution: None Priority: 9 Private: No Submitted By: Alerum (alerum) Assigned to: Alerum (alerum) Summary: Sevo: Lumbermill & Mine info Initial Comment: Improvements -> Lumbermill (same with Mine), the additional bonus Railroads provides does not show up here. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982854&aid=1923160&group_id=202755 |
From: SourceForge.net <no...@so...> - 2007-11-18 10:11:59
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Bugs item #1833969, was opened at 2007-11-18 02:11 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982854&aid=1833969&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Alerts & Reminders Group: SVN (latest) Status: Open Resolution: None Priority: 9 Private: No Submitted By: EmperorFool (emperorfool) Assigned to: EmperorFool (emperorfool) Summary: "City shrank to size X" alert after whipping Initial Comment: When you crack the whip, no alert telling you the city has shrunk should be displayed *unless* the city happens to starve that turn as well. The problem I think is that the population hasn't been decreased yet when the whip event triggers. Calculate the new population manually during the event. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982854&aid=1833969&group_id=202755 |
From: SourceForge.net <no...@so...> - 2007-11-12 10:52:21
|
Bugs item #1830338, was opened at 2007-11-12 02:31 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982854&aid=1830338&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Tech Chooser Group: None Status: Open Resolution: None Priority: 9 Private: No Submitted By: EmperorFool (emperorfool) Assigned to: EmperorFool (emperorfool) Summary: Advanced Start messes up Tech Chooser Initial Comment: http://forums.civfanatics.com/showpost.php?p=6139945&postcount=334 ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982854&aid=1830338&group_id=202755 |
From: SourceForge.net <no...@so...> - 2007-11-12 10:12:18
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Bugs item #1830324, was opened at 2007-11-12 02:12 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982854&aid=1830324&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Foreign Advisor Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: EmperorFool (emperorfool) Assigned to: Nobody/Anonymous (nobody) Summary: Glance Tab shows incorrect modifier for human Initial Comment: >From the forum: http://forums.civfanatics.com/showpost.php?p=6141475&postcount=337 ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982854&aid=1830324&group_id=202755 |
From: SourceForge.net <no...@so...> - 2007-11-04 21:55:01
|
Bugs item #1825723, was opened at 2007-11-04 13:55 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982854&aid=1825723&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Alerts & Reminders Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: EmperorFool (emperorfool) Assigned to: EmperorFool (emperorfool) Summary: Whip should not trigger "pop shrink" alert Initial Comment: When you whip a city, reset the city's population state so it won't trigger an erroneous "city has shrunk" alert. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982854&aid=1825723&group_id=202755 |
From: SourceForge.net <no...@so...> - 2007-11-04 20:09:37
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Bugs item #1825687, was opened at 2007-11-04 12:09 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982854&aid=1825687&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Alerts & Reminders Group: None Status: Open Resolution: None Priority: 7 Private: No Submitted By: EmperorFool (emperorfool) Assigned to: EmperorFool (emperorfool) Summary: Tech Trade alerts are late Initial Comment: Alerts for tech trades appear one turn after they are actually available. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982854&aid=1825687&group_id=202755 |
From: SourceForge.net <no...@so...> - 2007-11-04 20:08:14
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Bugs item #1825684, was opened at 2007-11-04 12:08 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982854&aid=1825684&group_id=202755 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Main Interface Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: EmperorFool (emperorfool) Assigned to: EmperorFool (emperorfool) Summary: Need PLE tags for new BtS orders Initial Comment: When you issue a unit a new order from BtS, their PLE tag is just a pink bar. New orders I can think of include Ships * Blockade * Sea Patrol Planes * Air Superiority (Isn't this just intercept?) All * Goto (Units in-transit apparently show the pink bar) ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=982854&aid=1825684&group_id=202755 |