From: Brian P. <bri...@tu...> - 2005-04-01 01:24:55
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Kevin T Dale wrote: > > According to the release notes, v1.8 supports pbuffers. But to what extent? > I haven't been able to run an app that uses pbuffers successfully under > chromium, w/ a simple config w/ the render_spu on the app node. On windows, > I of course get a message that pbuffers aren't supported. And on linux, it > seems that the only thing I can do is force an app that would otherwise > render to the framebuffer to do so to an offscreen buffer, but it doesn't > seem like the app itself can use the GLX API for pbuffers. Right. The glXCreatePbuffer and related functions still aren't implemented. You can only pass the CR_PBUFFER_BIT to the crWindowCreate and crCreateContext functions to specify that you want off-screen rendering. > Is this the case? If not, please tell me what I'm missing here. If so, > what would be necessary to implement it for rendering from the app node? You mean implementing the appfaker's pbuffer-related GLX functions, right? I'm not exactly sure, but I suspect something could be whipped up with a day's work. -Brian |