From: Christopher N. <cc...@cc...> - 2003-12-30 12:09:33
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Thanks, Jorge! I understand your point that we will probably have an issue with, and should look into getting Chromium to be able to capture GL calls from Objective-C NSOpenGL subclasses. My main intention in my last email was to reiterate that the current progress towards supporting AGL should not be scrapped as it will work with most applications out there without major modifications to Chromium in it's current form (especially for the Render SPU, as you point out). I will try and look into what it will take in order to bypass the issues that you point out with this implementation. Chris On Dec 29, 2003, at 9:25 PM, Jorge Luis Williams wrote: > > Oh by the way, I keep trying to send this patch but it gets rejected > because it's too big. I'm resending it gzipped this time. Please see > my initial post for directions/info. Again the patch allows chromium > to work on OS X (panther) when running GLX apps. If you get this > more than once I apologize. > > -jOrGe W. > > <cr15_osx.patch.gz> |