From: Greg H. <hu...@cs...> - 2003-04-21 19:27:13
|
Texture data is treated like any other state element -- it is cached locally at the application until it is needed. "needed" in this case means that some triangle is drawn that is using that particular texture. -- Greg Humphreys, Assistant Professor Department of Computer Science, University of Virginia hu...@cs... > -----Original Message----- > From: chr...@li... > [mailto:chr...@li...] On Behalf > Of David Jones > Sent: Monday, April 21, 2003 2:20 PM > To: chr...@li... > Subject: [Chromium-dev] tilesort/textures > > > > Someone just asked me how textures and tilesort worked, and I > wasn't too > sure how to answer it. Is texture data immediately sent to the > destination nodes when they're first bound and then cached? > Or is there > some kind of smart mechanism that sends texture data only to > the nodes > that will need it? Or am I way off? > > Thanks, > Dave J. > > > > ------------------------------------------------------- > This sf.net email is sponsored by:ThinkGeek > Welcome to geek heaven. > http://thinkgeek.com/sf > _______________________________________________ > Chromium-dev mailing list > Chr...@li... > https://lists.sourceforge.net/lists/listinfo/chromium-dev > |