Re: [Celestia-developers] fps-freeze after latest CVS build
Real-time 3D visualization of space
Status: Beta
Brought to you by:
cjlaurel
From: Don G. <do...@do...> - 2004-07-23 05:09:41
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No problems with this on Win XP with an ATI 9700 Pro at 16-bit or 32-bit. -Don G. ----- Original Message ----- From: "Chris Laurel" <cl...@ww...> To: "Fridger Schrempp" <fri...@de...> Cc: "Celestia Developers" <cel...@li...> Sent: Thursday, July 22, 2004 1:16 AM Subject: Re: [Celestia-developers] fps-freeze after latest CVS build > Fridger, > > Thanks for the bug report. I don't think that the problem is the fix > for fonts with antialiasing. Another recent change I made is to use a > default z-buffer depth of 24 bits instead of 16 bits. I was somewhat > hesitant to check in this change out of fear it might cause problems like > the one you're experiencing, but Celestia needs all the z-buffer precision > it can get. Turning on 24-bit z make make the Radeon 7000 and other older > cards fall back to software rendering. While I am fairly sure that > the Radeon 7000 does support 24-bit z, it may not support it with the > color depth is 16 bits per pixel. Could you check your display settings > to see if you have 16-bit color enabled? If so, could you change it to 24 > or 32-bit color? If that doesn't work, try changing the 24 to a 16 in > SetDCPixelFormat() in winmain.cpp. This is something that I definitely > need to fix before we can release 1.3.2. > > --Chris > > > Chris, > > > > I have quickly compiled the CVS after your latest 'anti-alias'-font > > fix with my XP laptop and VS.Net 2003Pro as I do always if there was a > > change. The building went OK, the font display looks crisp indeed BUT: > > the fps-rate essentially froze to zero! > > I have not changed any settings for the openGL performance of my ATI card. > > > > > > I will certainly look again more carefully into the compilation and to > > the hardware openGL support of that build. Meanwhile, perhaps others can > > report whether they have observed any irregularities with ATI cards > > after your fix. Since for the time being I only have my Laptop at my > > displosal, I cannot check against Linux/NVIDIA FX 5900 > > > > A slightly older Celestia.exe (1.3.1 <-> 1.3.2pre x?) gives the usual > > 20-35 fps with exactly the same hardware settings...My ATI-mobility card > > gives quite a reasonable display, of course with some important features > > missing, including spec lights, ring shadows,...But never any crashes;-) > > > > Bye Fridger > > > > Here is the openGL info output that is identical to the 1.3.1 Celestia > > that works perfectly: > > > > Note, my card is actually an ATI-mobility. I always use the latest > > drivers from DELL (that I need to use for the laptop) > > > > > > Vendor: ATI Technologies Inc. > > Renderer: Radeon 7000 DDR x86/SSE > > Version: 1.3.3561 WinXP Release > > Max simultaneous textures: 3 > > Max texture size: 2048 > > > > Supported Extensions: > > > > GL_ARB_multitexture > > GL_EXT_texture_env_add > > GL_EXT_compiled_vertex_array > > GL_S3_s3tc > > GL_ARB_texture_border_clamp > > GL_ARB_texture_compression > > GL_ARB_texture_cube_map > > GL_ARB_texture_env_add > > GL_ARB_texture_env_combine > > GL_ARB_texture_env_crossbar > > GL_ARB_texture_env_dot3 > > GL_ARB_texture_mirrored_repeat > > GL_ARB_transpose_matrix > > GL_ARB_vertex_blend > > GL_ARB_window_pos > > GL_ATI_envmap_bumpmap > > GL_ATI_texture_env_combine3 > > GL_ATI_texture_mirror_once > > GL_ATI_vertex_streams > > GL_ATIX_texture_env_combine3 > > GL_ATIX_texture_env_route > > GL_EXT_abgr > > GL_EXT_bgra > > GL_EXT_clip_volume_hint > > GL_EXT_draw_range_elements > > GL_EXT_fog_coord > > GL_EXT_multi_draw_arrays > > GL_EXT_packed_pixels > > GL_EXT_point_parameters > > GL_EXT_rescale_normal > > GL_EXT_secondary_color > > GL_EXT_separate_specular_color > > GL_EXT_stencil_wrap > > GL_EXT_texgen_reflection > > GL_EXT_texture3D > > GL_EXT_texture_compression_s3tc > > GL_EXT_texture_cube_map > > GL_EXT_texture_edge_clamp > > GL_EXT_texture_env_combine > > GL_EXT_texture_env_dot3 > > GL_EXT_texture_filter_anisotropic > > GL_EXT_texture_lod_bias > > GL_EXT_texture_object > > GL_EXT_texture_rectangle > > GL_EXT_vertex_array > > GL_HP_occlusion_test > > GL_KTX_buffer_region > > GL_NV_texgen_reflection > > GL_NV_blend_square > > GL_NV_occlusion_query > > GL_SGI_color_matrix > > GL_SGI_texture_edge_clamp > > GL_SGIS_texture_border_clamp > > GL_SGIS_texture_lod > > GL_SGIS_generate_mipmap > > GL_SGIS_multitexture > > GL_SUN_multi_draw_arrays > > GL_WIN_swap_hint > > WGL_EXT_extensions_string > > WGL_EXT_swap_control > > > > > > > > > > > > > > ------------------------------------------------------- > > This SF.Net email is sponsored by BEA Weblogic Workshop > > FREE Java Enterprise J2EE developer tools! > > Get your free copy of BEA WebLogic Workshop 8.1 today. > > http://ads.osdn.com/?ad_id=4721&alloc_id=10040&op=click > > _______________________________________________ > > Celestia-developers mailing list > > Cel...@li... > > https://lists.sourceforge.net/lists/listinfo/celestia-developers > > > > > > ------------------------------------------------------- > This SF.Net email is sponsored by BEA Weblogic Workshop > FREE Java Enterprise J2EE developer tools! > Get your free copy of BEA WebLogic Workshop 8.1 today. > http://ads.osdn.com/?ad_id=4721&alloc_id=10040&op=click > _______________________________________________ > Celestia-developers mailing list > Cel...@li... > https://lists.sourceforge.net/lists/listinfo/celestia-developers > > |