Re: [Celestia-developers] More scripting changes
Real-time 3D visualization of space
Status: Beta
Brought to you by:
cjlaurel
From: Fridger S. <t0...@ma...> - 2003-04-14 21:31:26
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Christophe Teyssier wrote: > > On Monday 14 April 2003 21:42, Fridger Schrempp wrote: > > Great. I have also finished the --with-lua options, but not yet committed, > > since I was waiting for you to check the other stuff in first;-). > > > > At least, I have learned meanwhile, how to do configure.in's and > > Makefile.am's... > > > > I'll check yours out right now. > > I've just added support for the CelX scripts in kdeapp.cpp. > > *.cel files are handled as before and *.celx files use the Lua engine. > > I've just tested the exemple script: > -- Countdown from 10 > i = 10 > while (i > 0) do > celestia:flash("Countdown: " .. i) > i = i - 1 > wait(0.25) > end > > It works well, but at the end of it I get the following error on the console: > Error: cannot resume dead coroutine > > -- > Christophe > Christophe: I have now checked everything, also clicking the celx script file via konqueror. Everything is working fine ( except for: Error: cannot resume dead coroutine, the origin of which Chris has just explained). Here is what is used to configure: ./configure --prefix=/opt/kde3 --with-kde --with-lua --disable-debug Bye Fridger |