[Celestia-developers] DeepSkyObjects
Real-time 3D visualization of space
Status: Beta
Brought to you by:
cjlaurel
From: Fridger S. <t0...@ma...> - 2003-01-27 20:44:25
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Second thought's about DeepSkyObjects: -------------------------------------- On the one hand, I find Chris' plans of attacking the galaxy/nebulae rendering issue most challenging and worth considerable effort from all of us. On the other hand, thinking about possibilities for an actual realization of this challenge myself, confronts me with all sorts of doubts, warnings etc... Some thoughts that came up, might be useful to other minds as well;): 1) Introducing a new DepSky Object superclass etc in Celestia may involve big changes but this is nothing breathtaking. It simply can be done and makes a lot of sense in the long run. 2) 1st Warning: ------------ So far, deep sky objects led an "unspectacular life" in Celestia to the dismay of many;-). But looked at differently, this in a way was a very clever compromise, not unlike certain paintings, where faces of people are merely sketched rather than painted with a sophisticated expression and including many details. Have you ever looked at paintings with completely "rendered" faces? Very delicate, indeed! One touch to much may destroy the whole picture... The idea in this deep sky project is clearly to render deep sky objects in much more detail. Again: one touch to much might well destroy the professional overall impression of Celestia! The Orbit program for me is a good illustration of how things might go wrong along these lines. Some graphics is certainly comparable to Celestia. But certain things like buildings, airports etc. look like from a "Kindergarden" kit. That does it, at least for me... These remarks are NOT meant as discouragement, but I would be very eager to hear something that has a chance of bypassing/overcoming this danger. 3) Individually "handicrafted" deepsky objects along the lines of the various space vehicles we have in Celestiam, are clearly NOT what is required. In order to retain the necessary degree of "professionalism", we should think about a scheme allowing "mass production";-) of such objects from catalogs and/or image data bases! I have not read so far /any ideas/ from Chris in this context!? Am I dreaming or is the answer merely trivial?;-). Since my letters to Chris often end in "Nirwana", I rarely know.... 4) I do have a number of ideas myself, but since Chris has started off this topic, I would very much like to hear his ideas first. ...possibly to be continued... Bye Fridger |