[Celestia-developers] Precompiled headers
Real-time 3D visualization of space
Status: Beta
Brought to you by:
cjlaurel
From: Andrew M. <an...@ch...> - 2010-11-17 11:47:09
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Hi people, I’m new to Celestia development, but hope to be able to make some sort of useful contribution over time. I’m using Visual Studio and noticed that the solution is not configured to use precompiled headers. In my experience, using pch properly can speed up the build up to 5-10 times. Of course, it will need to be set up so that on other platforms it has no effect. Is anyone not cool with me not going ahead and doing that? In general, what’s the protocol for making code or configuration changes? Is it all funneled through Chris or just plain anarchy? Regards, Andrew Medlin |