Re: [Celestia-developers] Eliminating the NV combiners render path
Real-time 3D visualization of space
Status: Beta
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From: Chris L. <cl...@gm...> - 2008-07-24 18:40:14
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It's possible that there are some laptop users stuck with extremely old drivers from their manufacturers. I don't know of any specific examples, though. And I'm prepared to let them lose their bump mapped planets for the sake of progress ;) --Chris On Thu, Jul 24, 2008 at 3:54 AM, Selden E Ball Jr <se...@le...> wrote: > What about embedded chipsets? > Were there any of that vintage? > Wouldn't people with them be locked into ancient drivers provided > only by the manufacturers of their computers? > > It probably would still be appropriate to drop support, > but I think it'd be appropriate to make a very public > announcement that it's going to happen. > > s. > >> I'd really like to go ahead and eliminate the NVIDIA combiners render >> path. I'm not talking about removing NVIDIA combiner support >> completely--I'm only interested in getting rid of the combiners >> without OpenGL vertex program support. All current NVIDIA OpenGL >> drivers at least offer software support for vertex programs, and >> hardware support exists for all GeForce 3 and later cards. The only >> people this would affect are users with both: > >> - A GeForce 256 or GeForce 2 graphics card >> - An ancient (probably pre-2003) driver > >> Should we remove the combiners only path, these users would find that >> planets are no longer rendered with bump mapping. To fix this, they >> would simply need to update to post-Industrial Revolution drivers. > >> Continuing to support the combiners only path is becoming a burden. >> It's difficult to test because it's automatically skipped (when >> cycling with Ctrl+V) when vertex programs are available. I'd be >> surprised if anyone here on the developers list had used the >> combiners-only path any time in the last 4 years. In fact, it's quite >> possible that renderer changes made within the last year have already >> completely broken the combiners-only path. > >> Can anyone think of a reason to keep this old code around? > >> --Chris > >> ------------------------------------------------------------------------- >> This SF.Net email is sponsored by the Moblin Your Move Developer's challenge >> Build the coolest Linux based applications with Moblin SDK & win great prizes >> Grand prize is a trip for two to an Open Source event anywhere in the world >> http://moblin-contest.org/redirect.php?banner_id=100&url=/ >> _______________________________________________ >> Celestia-developers mailing list >> Cel...@li... >> https://lists.sourceforge.net/lists/listinfo/celestia-developers > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's challenge > Build the coolest Linux based applications with Moblin SDK & win great prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > Celestia-developers mailing list > Cel...@li... > https://lists.sourceforge.net/lists/listinfo/celestia-developers > |