Re: [Celestia-developers] Planetshine patch
Real-time 3D visualization of space
Status: Beta
Brought to you by:
cjlaurel
From: Da W. J. <dir...@gm...> - 2008-04-03 15:26:50
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Great, the zip file version works nicely. Hubble is indeed lit up by the earth when in the sunlit side of the planet. I'll add adaptive exposure to the shine but it'll have to wait until after Friday. Probably something as simple as (exposure + brightPlus) * shine will hopefully do the trick.. One unfortunate side effect of planetshine is, since planet shine is usually quite dim it highlights the effect of mach banding spectacularly when dynamic range compression is used. Yuck! :-) DW On Wed, Apr 2, 2008 at 10:51 AM, Chris Laurel wrote: > Fixed. I accidentally omitted a typename keyword in the new > computeVelocity method of SampledOrbit. It worked fine on the MS > compiler, but not with g++. > > --Chris > > > > On Tue, Apr 1, 2008 at 5:55 PM, Chris wrote: > > Got some fatal errors while building upon last svn on osX on line 260 > > and 263 of samporbit.cpp > > > > (stuff like: dependent-name > > 'std::vector<Sample<T>,std::allocator<Sample<T> > >::const_iterator' > > is parsed as non-type, but instantion yields a type > > or expected `;'before 'iter' > > or 'iter' was not declared in this scope) |