Re: [Celestia-developers] Importance weighted labels
Real-time 3D visualization of space
Status: Beta
Brought to you by:
cjlaurel
From: Da W. J. <dir...@gm...> - 2007-10-30 02:03:09
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I just posted an updated patch for importance weighted labels that uses an effectiveDistance calculation using pixelSize to correct for FOV and screen size. The patch is attached to the SourceForge bug tracker item: (https://sourceforge.net/tracker/index.php?func=detail&aid=1819757&group_id=21302&atid=121302) Cheers, DW On Oct 16, 2007 5:51 AM, Chris Laurel wrote: > While I agree that the slider behavior should be changed, the new code only > seems to consider the distance from camera to object and not the field of > view. The current CVS code considers the screen size of the object, so that > more location labels are displayed when you zoom in. This seems desirable to > me. Can we incorporate the screen size into the new calculation for location > label visibility? > > --Chris > > > > On 10/14/07, Da Woon Jung wrote: > > Lest we forget, here is a patch I posted on the forum some time back, > > that corrects locations slider behavior: > > > > (http://shatters.net/forum/viewtopic.php?t=11390 ) > > > > The patch is cross-platform (render.cpp), but may require each > > platform gui's locations slider to be tweaked a little. My > > experimental Mac OS X builds (e.g., > > http://shatters.net/forum/viewtopic.php?t=11550) already implement > > this new, importance-weighted slider behavior. > > > > Cheers, > > DW > > > > |