Re: [CEDET-devel] How does ede-find-file works
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From: martin l. <wei...@gm...> - 2012-03-11 16:20:33
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Thanks very much! I will try what u said! On Sun, Mar 11, 2012 at 11:26 PM, Eric M. Ludlam <eri...@gm...>wrote: > On 03/11/2012 10:59 AM, martin luo wrote: > >> hi, all! >> I have a problem while using ede-find-file >> >> I want to find file in my ede cpp project, >> but when i find db.h(it settled in "d:/projects/leveldb/db/db.h") in my >> project, it says cannot find. >> below is my config, is there any mistake? >> >> *(setq leveldb_root "d:/projects/leveldb/")* >> * >> * >> *(ede-cpp-root-project* >> * "leveldb"* >> * :file (concat leveldb_root ".gitignore")* >> * :system-include-path '("C:/Program Files/Microsoft >> SDKs/Windows/v7.1/Include"* >> * "C:/Program Files (x86)/Microsoft Visual Studio 9.0/VC/include")* >> * :include-path '("/"* >> * "/include"))* >> > > > Hi, > > For the original ede project types, such as the ones that generate or read > Automake files, EDE knows all the files and where they are if they are > being compiled into your program. > > For ede-cpp-root, it has no list of files to use, so it will only really > search in the current directory or include path. The include path is key > since it is needed for smart completion. > > If you would like to use ede-find-file for general file discovery, you can > integrate in an external tool such as GNU Global, or idutils as a backend > database for both files. You could also enable the use of your system's > 'locate' command. > > Customize ede-locate-setup-options to include whichever tool you would > like to use, and then it should work as desired. > > Eric > |