From: Frank T. <ch...@us...> - 2002-04-28 21:10:01
|
Update of /cvsroot/bzflag/bzflag/man In directory usw-pr-cvs1:/tmp/cvs-serv17041/man Modified Files: Tag: v1_7 bzfs.6s Log Message: add -pr to man page Index: bzfs.6s =================================================================== RCS file: /cvsroot/bzflag/bzflag/man/bzfs.6s,v retrieving revision 1.5.2.3 retrieving revision 1.5.2.4 diff -u -r1.5.2.3 -r1.5.2.4 --- bzfs.6s 19 Apr 2002 07:22:27 -0000 1.5.2.3 +++ bzfs.6s 28 Apr 2002 15:30:39 -0000 1.5.2.4 @@ -22,6 +22,7 @@ [\fB\-ms \fIshots\fR] [\fB\-mts \fR{\fImax-score\fR}] [\fB\-p \fIport\fR] +[\fB\-pr \fIport\fR] [\fB\-noudp\fR] [\fB\-passwd \fIpassword\fR] [\fB\-public \fIdescription\fR] @@ -125,6 +126,12 @@ \fB-p\fI port\fR Listen for game connections on \fIport\fR instead of the default port. Use \fB-help\fR to print the default port. +.TP +\fB-pr\fI port\fR +Listen for reconnects on \fIport\fR. The current bzflag protocol is a little +braindead in that it requires clients to reconnect to another port after +having registered on the main port. Both this and the main port must be open +for incoming TCP connections. .TP .B -noudp Do not use a parallel UDP channel for player communication. |