From: <no...@so...> - 2001-07-11 11:25:38
|
Patches item #439410, was opened at 2001-07-07 22:28 You can respond by visiting: http://sourceforge.net/tracker/?func=detail&atid=303248&aid=439410&group_id=3248 Category: None Group: None Status: Open Resolution: None Priority: 4 Submitted By: Colin Bayer (vogon_jeltz) Assigned to: Colin Bayer (vogon_jeltz) Summary: Feature Enhancements -- ooh, unnecessary Initial Comment: I've written a patch providing some minor feature enhancements: - color radar for shots (even shockwaves, lasers) - sorted scoreboard (descending by score) Hey, the code's messy, but it works... BTW, it's diffed against the latest CVS. ---------------------------------------------------------------------- >Comment By: Tim Riker (timriker) Date: 2001-07-11 04:25 Message: Logged In: YES user_id=8134 applied the score sort, please split out the others on SF as we discussed. Thanx for the work! ---------------------------------------------------------------------- Comment By: Colin Bayer (vogon_jeltz) Date: 2001-07-11 01:19 Message: Logged In: YES user_id=190929 I've uploaded the patches as separate features (as Tim Riker requested). If they don't work, well, download the batched-up patches... I used the old cut & paste method to put together the feature patches. ---------------------------------------------------------------------- Comment By: Colin Bayer (vogon_jeltz) Date: 2001-07-11 00:54 Message: Logged In: YES user_id=190929 Alright! I've got another patch for the tankers out there -- this one displays the flag that each player has right next to their callsign on the scoreboard. This one's split apart from the previous patches, so feel free to install it on top of the last three. -- SIGKILL ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2001-07-09 16:26 Message: Logged In: NO Hehe... (today, /me is too lazy to sign in) My patch allows flags under floating buildings, too. It iteratively searches down from the user's z-position to the ground, searching for the first building under the user. Along with a mod in the server's inBuilding function, it'll place the flag in the proper spot on the first intervening building. -- SIGKILL ---------------------------------------------------------------------- Comment By: Jeremiah (cobraa1) Date: 2001-07-09 16:19 Message: Logged In: YES user_id=25311 Kewl; I allowed flags underneath floating buildings, and you allow them on top. We are making progress. I look forward to future modifications. ---------------------------------------------------------------------- Comment By: Tim Riker (timriker) Date: 2001-07-08 22:20 Message: Logged In: YES user_id=8134 Please divide your patches into separate feature. They are MUCH more likely to be in the next release if you submit them that way. Each feature should be a separate patch entry and if it depends on other patches that should be stated in the description. Thank you for the submissions! ---------------------------------------------------------------------- Comment By: Colin Bayer (vogon_jeltz) Date: 2001-07-08 18:39 Message: Logged In: YES user_id=190929 I accidentally uncommented a buggy block of code. Open src/bzflag/LocalPlayer.cxx, look in doUpdate(), and look for my comment about the code not working. The block right after that comment should be commented out. -- SIGKILL ---------------------------------------------------------------------- Comment By: Colin Bayer (vogon_jeltz) Date: 2001-07-08 18:31 Message: Logged In: YES user_id=190929 Hold onto your hats! In part 2 of my tweaks, I left in a stupid code laziness that I hadn't seen. Players could grab flags on the ground if they were 2,000 feet in the air. (Thanks go to Chris Schoeneman for putting this in...) Well, it's fixed now. In addition, I modified the flag-landing-point code to be more robust -- it no longer lets flags fall through buildings suspended in the air. Anywho, here 'tis. Same install procedure holds true as for patch #2. -- SIGKILL ---------------------------------------------------------------------- Comment By: Colin Bayer (vogon_jeltz) Date: 2001-07-08 16:46 Message: Logged In: YES user_id=190929 Some more unnecessary tweaks: - Flags can be on buildings (ooh... probably the holy grail of BZFlag patches) Only patched clients'll pick up building-ed flags. Only patched servers'll allow building-ed flags. (Note to server admins: if you run a server with these patches, put a note in the welcome message) - Drop laggy players. Pass the option '-lagdrop <n>' to bzfs, where n is the number of warnings to be given to laggy players, and it'll work. Next up on my list: keep flags from falling through buildings with z > 0. Anyway, this is a cumulative patch, so you have to unpatch any trees with the version 1 patch (with patch -p0 -R) before patching with this version. -- SIGKILL ---------------------------------------------------------------------- You can respond by visiting: http://sourceforge.net/tracker/?func=detail&atid=303248&aid=439410&group_id=3248 |