From: Christopher S. M. <br...@ma...> - 2014-07-18 21:34:19
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> Both these can render CSG models well. This is true. > In BRL-CAD we can set our view > site but in POV-ray we can set it fast compared to BRL-CAD. This is not true. If someone is more familiar with Povray, setting up a view will naturally be faster for them in Povray. If someone is familiar with BRL-CAD, that will be faster. Not familiar with either, it's pretty much a moot point -- it's trivial to set up a render view with either and is pretty much covered in the very first tutorial for both. > We can set light. Its intensity, focus area etc. We can even add two > or more light source in POV-ray. For the initial implementation, I'd suggest making it match BRL-CAD's light/scene description. That is to say that a given BRL-CAD model may define many light sources and other shader parameters. Import them. This information should translate completely and faithfully to Povray. Suggest using our share/db/moss.g example geometry for testing as it has several primitives with different shader properties and includes an explicit light source. Cheers! Sean |