From: Felix S. <fel...@gm...> - 2005-09-28 20:51:34
|
------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. http://bugs.kde.org/show_bug.cgi?id=50435 ------- Additional Comments From felix.seeger gmx de 2005-09-28 22:51 ------- I have another idea how this could be done, a general formula for calculating attacking prioities (how is this done atm ?): (Health / 10) + Armor + Shield + Sum-of-Weapons-power + 10 if unit is a flying unit The values should be calculated from the base values, not current game values. The result can be used to have a prioity and can be calculated during map loading. So this shouldn't be a performance problem. Of course maybe this formula doesn't work well in the game, but this is something we can tune later. |