Re: [Balder-devel] game setup
Status: Beta
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From: Bjorn H. <bh...@uv...> - 2003-10-26 20:36:26
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Most of what I mentioned in the previous email is now done. Point #5 howe= ver=20 is not fully implemented, but that's probably not crucial. The start sig= nal=20 is sent to all clients, however they don't send back a confirmation (I do= n't=20 think). Since we're using TCP for game setup, and it's supposed to be=20 "guarenteed", I think since we aren't sending gobs of data we can reason= ably=20 assume the signal gets there. Only testing on the real internet will tel= l=20 tho, as on my lan, or running two instances on one comp,the signal will=20 always arrive. =20 Bjorn On Thursday 23 October 2003 10:25, Bjorn Hansen wrote: > 5. =A0When the server clicks start, Menu->StartNewMultiplayer() is call= ed. =A0 > This should, in server mode, send a start signal to all clients. =A0Whe= n a > client recieves a start signal, it should call its own > Menu->StartNewMultiplayer(), and send a confirmation back to the server > that the message was recieved; we have to make sure the start message g= ets > through. =A0We need not worry about synchronizing the start of the game= here, > that is done in NetworkController, just have to make sure everyone gets= the > start message. |