Re: [Balder-devel] synchronization issues
Status: Beta
Brought to you by:
holomorph
From: Bjorn H. <bh...@uv...> - 2003-10-13 19:44:25
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On Sunday 12 October 2003 18:05, you wrote: > this lack of synchronization is quite baffeling. once any soldiers pass > through a portal, it seems to stop appplying updates. =A0Any ideas? it turns out this had nothing to do with portals or gravity or anything e= lse.=20 just that soldier1 was getting updates every second, and usually soldier= 2,=20 but 3 not all the time and 4 hardly ever, since they were all sent at onc= e. =20 Staggering sending these updates to send one at a time, every 200 ms seem= s to=20 have fixed the synchronisation. The biggest issue that remains is failur= e to=20 recieve a keyUp event, thus the client assumes that the key is still pres= sed=20 and tries to spin the soldier.=20 Anyway, things look good when hosting on my laptop,(which is much faster)= ,=20 but segfaults occur when hosting on the slower machine, not sure why yet. Bjorn |