[Balder-devel] teams
Status: Beta
Brought to you by:
holomorph
From: Pedro D. S. <pd...@so...> - 2003-08-08 19:21:27
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Hi all, Finally, I splitted netman into netplayer. Now, netplayer manages all the network player data (like who is controlling what soldier, or the name of the client...) and netman only sends and receives packets. I'm thinking in splitting again netman, in this case, netman will be only the interface to send and netmessage will be the receiver of the packets. I think that in this way, all will be more clear and will be easy to add more types of messages. The idea is something similar to the eventmanager. And more news. Now, we can select our team, and based on that we can only change to a soldier of our team. Improved the way of send chat in the game. Now it uses the aws to do it instead of the console. (use the Enter key) fixed a bug on netman when the buffer overflow, causing that some packets wasn't received. Now the syncronitation is better. One question, what's the meaning of the csBitArray *soldiers that is in gamedata_t? I think that it is something related of what soldier we can control, but, can we control all the soldiers of my team, can't we? I comment this because I didn't use it in the way of changing to a soldier. Noiro |