Re: [Balder-devel] Game play: 'handle' on the walls
Status: Beta
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From: Sebastien M. <joj...@la...> - 2002-04-29 22:58:42
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Ok, I should have RTFM better ???? I like this version but I don't want to keep pressing a button will shooting with an other one. Unless we do very complex things, once you have left the wall, you are very commited. Nothing can change your trajectory beside an other guy. So, i am assuming the game might (??) be better of if we could stick to the wall by default, and jump when needed, rather than jumping has a default ( once we are sure that this move is ok ). Sebastien. bhansen wrote: >yea, this sounds like what I was thinking, though I hadn't gone as far as >comming up with a reason why you should be able to grab a wall or something. >It's in the design docs, but tell me if this is not clear: > >"- 3rd button/ keyboard (spacebar default?) should determine power by holding >it down, and then push off of a wall with that power in the direction of the >player's "verticle" axis. (the line running through their head and center of >gravity. If the player is not against a wall (or other object) holding this >button should allow them to grab on to any such object they come in contact >with, otherwise they should rebount in a realistic fashion. " > >also, currently the 'jump' button, which will be used for pushing off walls >slows your rotation around all axes. Try it out; get spinning around your x >and y axes(using the arrow keys), then hold down the jump button (ctrl)and >your spinning should slow down. But again we do need to eventually have a good >reason why one would have an inelastic collision with a wall or something when >desired. > >>===== Original Message From Sebastien Marchal <joj...@la...> >> >===== > >>Hello all, >> >>I was thincking about 'if I was to play this for true', I would like to >>have a way to >>grasp on walls to stop my running. Otherwise, after jumps and jumps, am >>afraid the >>speed is going to be very large ... So we can either imagine the >>soldiers have some >>magnets on foots/knee/hands so he can grasp on the walls temporarly or >>permanently >>to take a pose on there amiless bumping. >> >> >> Sebastien. >> >> >>_______________________________________________ >>Balder-devel mailing list >>Bal...@li... >>https://lists.sourceforge.net/lists/listinfo/balder-devel >> > > >_______________________________________________ >Balder-devel mailing list >Bal...@li... >https://lists.sourceforge.net/lists/listinfo/balder-devel > |