From: Michael C. <cum...@gm...> - 2006-06-19 18:15:55
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Aleks, 1) I am going to make the assumption you are working on the trunk. 2) Which dev enironment are you working with? VS.NET, nAnt, or #Develop? 3) The current version of MDX 2.0 that Axiom is known to compile with is April 2006. 4) if you paste your build log to axiom.pastebin.com I can help you more. On 6/19/06, al...@go... <al...@go...> wrote: > > Hello, Michael or Borrillis, > > > Help me please to compile Axiom: > > > My problem in Managed DirectX .Net 2.0 > > > I have only several compile errors and all it in > > RenderSystems-DirectX9 Project, for example > > > LightType type hasn't Point > > LightType type hasn't Directional > > > etc... > > > > And my file "C:\WINDOWS\Microsoft.NET\DirectX for Managed > Code\2.0.900.0\microsoft.directx.dll" > > realy has empty LightType... > > > I tried to setup > > dxsdk_jun2005.exe > > and > > DirectX_9c_Feb06 > > > and others versions of DX, but the file 2.0.900.0\microsoft.directx.dll did not be changed. > > > Where I can get right MDX.dll .NET 2.0 ? > > > Can you just send my this file? > > > Thanks. > > Aleks. > > > > > > > > Today, I committed a major change to the code base on trunk. This change > eliminates the dependency on an external Math Library. Unfortunately, this > will have an effect on all current applications out there. Hopefully this > will not be a major detraction as it comes so fast on the heels of the > switch from RealmForge.Utility to DotNet3D.Math. The classes remain the > same and the namespaces are very similar. > > > > So to wrap up: > > > > Namespace changes > > > > DotNet3D.Math is now Axiom.Math > > > > Filesystem changes: > > > > The classes in Axiom.Math are physically located in the Engine\Math > directory. > > > > > > Thank you for your continued support. > > > > Borrillis > > > > > > _______________________________________________ > axiomengine-users mailing list > axi...@li... > https://lists.sourceforge.net/lists/listinfo/axiomengine-users > > > |