When the rubber_mindistance variables are set to 0,
rubber does not work on fresh walls. Instead of being
able to grind closely, you die. Possibly, you can also
tunnel through the wall. ( If the rubber code thinks a
move is legal, so may the game code )
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Increased priority. Gamecode is affected.
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It was a floating point precision problem. The rubber code now
catches the cycle's death and prevents it if rubber is left.
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