When SDL_mixer fails to initialize for some users, no
action gets taken (like disabling sound). This
results in a crash later on when one of the music
tracks isn't created and the game attempts to play it
anyway.
Other sounds playback sketchily and in indeterminate
ways.
The fix should be to disable sound if sdl_mixer fails
to initialize properly, even if it pretends to work
some of the time anyway.
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The suggested fix is implemented. We don't know, however,
whether there are other failure conditions we have to react
on; we only listen to the return codes.
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