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#109 Speed syncing: Verlet trouble

v0.2.8_betaX
closed-fixed
None
6
2005-08-31
2005-08-19
Manuel Moos
No

gCycleMovement::speed represents the speed half a
simulation frame ago; since the frame length varies
from client to server, this has to be taken into account
when synchronizing cycle movement.

Discussion

  • Manuel Moos

    Manuel Moos - 2005-08-19
    • assigned_to: nobody --> z-man
     
  • Manuel Moos

    Manuel Moos - 2005-08-22
    • milestone: --> v0.2.8_betaX
     
  • Manuel Moos

    Manuel Moos - 2005-08-31
    • status: open --> closed-fixed