Using UltraFractal to render Apo flames at print
quality dpi (eg. 300 dpi) is problematic.
Enhancing the Render dialogue box with these and
associated parameters should be a priority if
Apophysis is to be taken seriously by graphics
professionals and artists (like myself).
Anti-aliasing features would be good too!
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Hmm, you mean calculating rendering resolution from a given
physical width/height and printing resolution (dpi)? You
know of course, that you can set dpi as you want, unless
it's rendered with a proper pixel resolution, right?
As of antialiasing... it's in ;) it's called differently,
but it is there. You can handle it with 'oversample' and
'filter radius' parameters :)
But, those dpi calculating would be a good idea, just a nice
handy time-saving issue :)
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Using UltraFractal to render Apo flames is weird ;-) and I'm sure UF isn't very compatible with the latest Apophysis features.
IMO a graphics professional and artist (like yourself) must know that "dpi" means nothing *inside* the computer. If you need higher RESOLUTION - just set this resolution in the 'Render dialogue box' :-)
Another question is, will you have enough RAM to render all this? ;)
So, IMO these dpi calculating will be a good and handy time-saving idea only after we'll get something like 4 Gb of RAM in our machines :-)