#27 Higher DPI Render Options

open
nobody
1
2006-03-15
2006-01-08
Anonymous
No

Using UltraFractal to render Apo flames at print
quality dpi (eg. 300 dpi) is problematic.

Enhancing the Render dialogue box with these and
associated parameters should be a priority if
Apophysis is to be taken seriously by graphics
professionals and artists (like myself).

Anti-aliasing features would be good too!

Discussion

  • Piotr Borys

    Piotr Borys - 2006-02-01

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    Hmm, you mean calculating rendering resolution from a given
    physical width/height and printing resolution (dpi)? You
    know of course, that you can set dpi as you want, unless
    it's rendered with a proper pixel resolution, right?
    As of antialiasing... it's in ;) it's called differently,
    but it is there. You can handle it with 'oversample' and
    'filter radius' parameters :)
    But, those dpi calculating would be a good idea, just a nice
    handy time-saving issue :)

     
  • Peter Sdobnov

    Peter Sdobnov - 2006-03-15
    • priority: 5 --> 1
     
  • Peter Sdobnov

    Peter Sdobnov - 2006-03-15

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    user_id=1332186

    Using UltraFractal to render Apo flames is weird ;-) and I'm sure UF isn't very compatible with the latest Apophysis features.

    IMO a graphics professional and artist (like yourself) must know that "dpi" means nothing *inside* the computer. If you need higher RESOLUTION - just set this resolution in the 'Render dialogue box' :-)
    Another question is, will you have enough RAM to render all this? ;)

    So, IMO these dpi calculating will be a good and handy time-saving idea only after we'll get something like 4 Gb of RAM in our machines :-)

     

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