Re: [Alsa-user] snd-hda-intel and quake3
Brought to you by:
perex
From: wr <mr...@wa...> - 2005-11-16 16:18:14
|
hi, sorry for the delay. I tried your propositions (aoss and the asound.conf file from The Peach enabling dmix) but nothing worked. either I don't have sound (aoss + asound.conf), or I have some sound but completely deformed (aoss alone), or I have sound in the menus but freeze when the game start (original situation). can't find what I can do... do you think there is something else I can do? thanks. Lee Revell a écrit : >On Fri, 2005-10-28 at 20:19 +0200, The Peach wrote: > > >>On Fri, 28 Oct 2005 15:18:17 +0200 >>wr <mr...@wa...> wrote: >> >> >>>thanks. I reused your asound.conf as it. I still have the same problem. >>>I also tried to upgrade to 1.0.10 rc2 but it is not better... >>> >>>I will check it again tomorrow if I can find something. >>> >>> >>> >>I must say dmix only works with asla compatible applications... usually quake3 is a OSS-only application. >> >>Maybe you need to check out if you compiled the OSS emulation module for alsa and enabled it in your alsa module configuration.... >> >> > >No, dmix works with OSS apps but only if they use the alsa-lib/aoss >emulation ("aoss ./quake3") and not the in-kernel OSS emulation (the >default). > >Lee > > > >------------------------------------------------------- >This SF.Net email is sponsored by the JBoss Inc. >Get Certified Today * Register for a JBoss Training Course >Free Certification Exam for All Training Attendees Through End of 2005 >Visit http://www.jboss.com/services/certification for more information >_______________________________________________ >Alsa-user mailing list >Als...@li... >https://lists.sourceforge.net/lists/listinfo/alsa-user > > > > |