From: Peter W. <nov...@gm...> - 2013-03-10 00:58:30
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On Sat, 09 Mar 2013 19:26:10 -0500, SiegeLord <sl...@ai...> wrote: > On 03/08/2013 06:14 PM, Peter Wang wrote: > > Ok, I've done it for OpenGL. > > > > Does someone want to take care of the D3D side? > > I'm curious, why did you decide to write platform specific code for this > instead of the shader api? I was thinking if we resurrected the Cg backend (or similar), that it would help if the GL display driver did not become too dependent on the GLSL backend. I didn't consider it very long, so which ever way works is fine. We can always change it. Peter |