From: Death G. <cl...@ho...> - 2005-10-13 03:00:42
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What the hell are you two talking about? Allegro isn't dependent on DirectX at all....well to do the fullscreen drawing on windows. Allegro is designed so that it can be compiled and used across Windows, Linux, BeOS, DOS, MacOS, Unix, QNX, etc. Different OSes use different methods Windows uses *.lib and *.a files for the lib along with the *.dll stuff, whereas *nix systems (which I use Windows 98, XP, and Linux for my allegro programming) use *.so files (shared objects). I've been here since August 2001 and I must say you guys have to be new in order to ask a question as left fielded as that. Allegro is designed so it is able to run on its own (no other libs needed). --Death Gauge "How do you gauge your death?!" ----Original Message Follows---- From: Muhammad Hasnain <suc...@ya...> Reply-To: all...@li... To: all...@li... Subject: [AL] Re: compiling allegro without directx Date: Wed, 12 Oct 2005 12:32:53 -0700 (PDT) Thanks Torp for rising up a good issue! There is really a need of light-weight Allegro version having no dependency on DirectX, i.e. no libraries like ddraw.lib, dsound.lib, dinput.lib, etc. Hopefully there should be some official hints to do it transparently. Good Luck. __________________________________ Start your day with Yahoo! - Make it your home page! http://www.yahoo.com/r/hs ------------------------------------------------------- This SF.Net email is sponsored by: Power Architecture Resource Center: Free content, downloads, discussions, and more. http://solutions.newsforge.com/ibmarch.tmpl -- https://lists.sourceforge.net/lists/listinfo/alleg-main _________________________________________________________________ Express yourself instantly with MSN Messenger! Download today - it's FREE! http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/ |