From: Johan H. <joh...@te...> - 1999-03-31 16:38:38
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from Johan Henriksson, Sweden HTTP://come.to/jhewok | Primary mail: joh...@te... #UIN 12035895 Second: jh...@ho... Third: joh...@ya... Leadprogrammer and FX-specialist at Real software http://come.to/real_software ************************************************************************* -----Original Message----- From: James Arthur <ar...@ww...> To: al...@ma... <al...@ma...> Date: Wednesday, March 31, 1999 12:36 AM Subject: Re: [AL] 2D polygon collision detection >>>I have some problems for creat a function than detect a collision >>>between 2 polygons. Thank's for help. >> >>Why do you need to do this? If it is for realtime use in a game, >>generally the best solution is "don't bother" :-) Almost all 3d games >>check simplified bounding shapes against the polygonal environment. > >But then you do get some games where this is a problem. For instance, in >Rogue Squadron and the Wing Commander series, you can hit an object and it >is qite plain that you havn't actually hit it (sorry, but this has been >really getting on my nerves recently). Games which do it properly tend to do >the 3D sphere method, (then possibly the simplified polyhedra method if a >collision is detected) then the true polygon intersection method. A way might be to make objects consist of several spheres. Maybe a big one for the body and 4 other small ones for the wings. > >James Arthur <==> ar...@ja... >http://www.jado.org/users/arfa/ > > > |