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From: Bill K. <nb...@so...> - 2024-12-31 19:33:38
|
On Mon, Dec 30, 2024 at 11:48:22AM +0200, nefeli wrote: > Dear TuxMath Developers, > > I hope you're doing well. While exploring the "Math Command Academy" > subcategory in TuxMath, I encountered a usability issue that might affect > users, especially younger ones. <snip> I have replied off-list to Nefeli (cc Deepak), to recommend that this be reported in the "Issues" bugtracker at TuxMath's GitHub project. FYI! -bill! |
From: Bill K. <nb...@so...> - 2024-12-31 19:21:43
|
Hi there. FYI, TuxMath is now maintained over at GitHub (https://github.com/tux4kids/tuxmath). Though it seems this mailing list is still active & available. So: hello! :-) (I see that SourceForge project has an out-of-date (broken) link to an older SVN source-code repository that used to be hosted at Debian's website. This should be updated to point to the right place!) Regarding the Greek translation, TuxMath handles localization via "gettext", and it appears you can find the current Greek PO file here: https://github.com/tux4kids/tuxmath/blob/master/po/el.po And the PO template (POT) file here: https://github.com/tux4kids/tuxmath/blob/master/po/tuxmath.pot I see in the PO file that the string "Help" is translated, as you noticed: ... #: data/menus/menu_strings:8 msgid "Help" msgstr "Βοήθεια" ... whereas it seems the description has not yet been translated to Greek: (I _assume_ it's this string, about 150 lines further down) ... #: data/menus/menu_strings:47 msgid "See how to play the game" msgstr "" ... So if you'd be willing to help provide updates to the "el.po" file, to fill in the rest, that would be helpful. I'm not sure whether you're familiar with the process involved here (using gettext, dealing with Git repositories & patches or pull requests, etc.), but if you need assistance, let us know. I believe Deepak Aggarwal (whose profile is here on GitHub: https://github.com/deepakagg ... and who I've Cc'd my response) has recently offered to help maintain the TuxMath project. I haven't really been involved since the very very beginning about 23 years ago! My focus is on Tux Paint, though I am kind of "on the sidelines" with the other Tux4Kids projects. (Sadly, a busy family live & day job prevent me from doing much beyond that, at the moment.) I hope this helps! -bill! On Mon, Dec 30, 2024 at 11:41:06AM +0200, nefeli wrote: > *Subject:* Translation Issue in TuxMath Categories > > Dear TuxMath Developers, > > I hope this message finds you well. I have noticed a translation issue in > the TuxMath interface related to the descriptions displayed on the left > side of each category. > > While the category titles themselves are translated into Greek (e.g., > "Παίξε μόνος," "Βοήθεια"), the descriptions next to them remain in English. > This inconsistency may confuse younger users or those who do not understand > English. > > Would it be possible to include these descriptions in the translation > process so they match the selected language of the interface? If there is a > way I can assist with providing or reviewing the Greek translations, I > would be happy to help. > > Thank you for your attention to this matter, and I look forward to your > response. > > Best regards, > > Elen > _______________________________________________ > Tuxmath-devel mailing list > Tux...@li... > https://lists.sourceforge.net/lists/listinfo/tuxmath-devel |
From: nefeli <nef...@gm...> - 2024-12-30 09:52:10
|
On Mon, Dec 30, 2024 at 11:48 AM nefeli <nef...@gm...> wrote: > Dear TuxMath Developers, > > I hope you're doing well. While exploring the "Math Command Academy" > subcategory in TuxMath, I encountered a usability issue that might affect > users, especially younger ones. > > After some trial and error, I realized that scrolling down with the mouse > reveals additional options. However, there is no visible arrow, indicator, > or any kind of prompt suggesting that more options are available below. > This lack of visual guidance can easily lead users to believe that only the > initially visible options are available, potentially limiting their > experience. > > Would it be possible to add an arrow, a scroll bar, or some other form of > visual indicator to notify users about the additional options? I believe > this small improvement would greatly enhance the user experience and > accessibility of this section. > > Thank you for considering this feedback, and please let me know if I can > provide further details or assist with testing this improvement. > > Best regards, > Nefeli > > |
From: nefeli <nef...@gm...> - 2024-12-30 09:48:39
|
Dear TuxMath Developers, I hope you're doing well. While exploring the "Math Command Academy" subcategory in TuxMath, I encountered a usability issue that might affect users, especially younger ones. After some trial and error, I realized that scrolling down with the mouse reveals additional options. However, there is no visible arrow, indicator, or any kind of prompt suggesting that more options are available below. This lack of visual guidance can easily lead users to believe that only the initially visible options are available, potentially limiting their experience. Would it be possible to add an arrow, a scroll bar, or some other form of visual indicator to notify users about the additional options? I believe this small improvement would greatly enhance the user experience and accessibility of this section. Thank you for considering this feedback, and please let me know if I can provide further details or assist with testing this improvement. Best regards, Nefeli |
From: nefeli <nef...@gm...> - 2024-12-30 09:41:27
|
*Subject:* Translation Issue in TuxMath Categories Dear TuxMath Developers, I hope this message finds you well. I have noticed a translation issue in the TuxMath interface related to the descriptions displayed on the left side of each category. While the category titles themselves are translated into Greek (e.g., "Παίξε μόνος," "Βοήθεια"), the descriptions next to them remain in English. This inconsistency may confuse younger users or those who do not understand English. Would it be possible to include these descriptions in the translation process so they match the selected language of the interface? If there is a way I can assist with providing or reviewing the Greek translations, I would be happy to help. Thank you for your attention to this matter, and I look forward to your response. Best regards, Elen |
From: B L. <che...@gm...> - 2020-07-16 16:00:31
|
SDL2 is preferred over 1.2 for quite a while now. I’m not sure what proportion of active users are stuck on SDL1.2 for whatever reason, but I would guess that it’s small. AFAIK, net play never made it past proof of concept stage but I could be mistaken. Static windows build is the way to go. The convention even for software that binds to DLLs, is to bundle them with the binary. HTH -B On Thu, Jul 16, 2020 at 10:34 AM LM <lm...@gm...> wrote: > I just updated all my development libraries on Windows and I'm > rebuilding Tuxmath with the latest versions. Was checking my build > using SDL and noticed that the fullscreen mode title window and menus > do not center properly on screen. I thought this might be a recent > bug, so I went back to 2.0.2 and tried the executable available for > Windows on Sourceforge. Was surprised to note the same screen issue > there. I'm wondering if this is worth trying to fix because the issue > doesn't occur if built with SDL2 in place of SDL. I'm also attempting > to get Nalin's espeak additions working successfully on Windows. So > far, it's working okay for the menus, but not for the game itself. It > was crashing during the game, but I modified the memory handling and > now it's just slowing to a crawl and freezing during the game. Will > test my modifications on Linux if I can get a successful fix for > Windows. > > I'm hoping to put together some sort of static build of Tuxmath for > Windows at some point. Was debating between building it statically or > using shared libraries, but I think it'll be easier for the end user > if there aren't dozens of dlls required. Are there any preferences as > to having it build with SDL 1.2.15 or SDL2? Tuxmath will work with > either. I've backported sdl2_ttf and sdl2_image to work with SDL > 1.2.15. Is anyone using the sdl_net features in Tuxmath? I've never > personally had a use for them, so I've never tried them or tested with > them. Creating a Windows executable to distribute could take a while > because there are a lot of libraries involved (over 20) and I would > need to make sure all the source code is available for all those > libraries as well as my Tuxmath patches and its source. If anyone has > any related suggestions or tips, I'd be interested in hearing them. > > _______________________________________________ > Tux4kids-discuss mailing list > Tux...@al... > https://alioth-lists.debian.net/cgi-bin/mailman/listinfo/tux4kids-discuss |
From: LM <lm...@gm...> - 2020-07-16 14:04:42
|
I just updated all my development libraries on Windows and I'm rebuilding Tuxmath with the latest versions. Was checking my build using SDL and noticed that the fullscreen mode title window and menus do not center properly on screen. I thought this might be a recent bug, so I went back to 2.0.2 and tried the executable available for Windows on Sourceforge. Was surprised to note the same screen issue there. I'm wondering if this is worth trying to fix because the issue doesn't occur if built with SDL2 in place of SDL. I'm also attempting to get Nalin's espeak additions working successfully on Windows. So far, it's working okay for the menus, but not for the game itself. It was crashing during the game, but I modified the memory handling and now it's just slowing to a crawl and freezing during the game. Will test my modifications on Linux if I can get a successful fix for Windows. I'm hoping to put together some sort of static build of Tuxmath for Windows at some point. Was debating between building it statically or using shared libraries, but I think it'll be easier for the end user if there aren't dozens of dlls required. Are there any preferences as to having it build with SDL 1.2.15 or SDL2? Tuxmath will work with either. I've backported sdl2_ttf and sdl2_image to work with SDL 1.2.15. Is anyone using the sdl_net features in Tuxmath? I've never personally had a use for them, so I've never tried them or tested with them. Creating a Windows executable to distribute could take a while because there are a lot of libraries involved (over 20) and I would need to make sure all the source code is available for all those libraries as well as my Tuxmath patches and its source. If anyone has any related suggestions or tips, I'd be interested in hearing them. |
From: Holger L. <ho...@la...> - 2019-07-29 15:30:53
|
package: tuxmath severity: important x-debbugs-cc: tux...@li... hi, thanks for your bug report, filing it as such, so it doesnt get forgotten. On Sun, Jul 28, 2019 at 12:57:02PM -0400, Amadeus WM via Tuxmath-devel wrote: > I've been using tuxmath under (Fedora) Linux and tuxmath crashes now. > This has been going on for some time now, so in the absence of an > official fix, I looked into the problem myself. I've traced it to this: > > In t4k_loaders.c, load_svg_sprite() calls rsvg_handle_get_desc() on line 217 or so, which has been deprecated as of gnome 2.36. In my version of librsvg/rsvg-handle.c, it says that librsvg does not read the metadata/desc/title elements. > > See details and backtraces below. > > I've never used rsvg and I don't know its API, so I cannot fix tuxmath > beyond this point. Any chance you guys can provide a fix? I hope the > gnome changes do not require a complete rework. > > Thanks! > > > > (gdb) bt > #0 0x00007f6260d71b17 in __rawmemchr_avx2 () at ../sysdeps/x86_64/multiarch/memchr-avx2.S:65 > #1 0x00007f6260c95836 in _IO_str_init_static_internal > (sf=sf@entry=0x7ffe36344890, ptr=ptr@entry=0x0, size=size@entry=0, pstart=pstart@entry=0x0) at strops.c:41 > #2 0x00007f6260c88741 in _IO_vsscanf (string=0x0, format=0x7f6260e3cfc2 "%d", args=args@entry=0x7ffe363449c0) > at iovsscanf.c:40 > #3 0x00007f6260c82d08 in __sscanf (s=<optimized out>, format=format@entry=0x7f6260e3cfc2 "%d") at sscanf.c:32 > #4 0x00007f6260e333ed in load_svg_sprite (file_name=<optimized out>, width=width@entry=-1, height=height@entry=-1) > at t4k_loaders.c:217 > #5 0x00007f6260e3455f in load_sprite > (name=name@entry=0x430421 "comets/comet", mode=mode@entry=4, w=w@entry=-1, h=h@entry=-1, proportional=proportional@entry=false) at t4k_loaders.c:714 > #6 0x00007f6260e349bc in T4K_LoadScaledSprite > (name=name@entry=0x430421 "comets/comet", mode=mode@entry=4, width=width@entry=-1, height=height@entry=-1) > at t4k_loaders.c:651 > #7 0x00007f6260e349d0 in T4K_LoadSprite (name=name@entry=0x430421 "comets/comet", mode=mode@entry=4) at t4k_loaders.c:646 > #8 0x000000000041741c in load_image_data () at fileops_media.c:213 > #9 0x0000000000405790 in load_data_files () at setup.c:759 > #10 0x00000000004064b3 in setup (argc=1, argv=0x7ffe363458b8) at setup.c:139 > #11 0x0000000000404b89 in main (argc=<optimized out>, argv=<optimized out>) at tuxmath.c:40 > > > > Core due to sscanf being called with NULL string pointer. > > 94 sprite* load_svg_sprite(const char* file_name, int width, int height) > 195 { > 196 RsvgHandle* file_handle; > 197 sprite* new_sprite; > <snip> > 214 new_sprite->default_img = render_svg_from_handle(file_handle, width, height, "#default"); > 215 > 216 /* get number of frames from description */ > 217 sscanf(rsvg_handle_get_desc(file_handle), "%d", &new_sprite->num_frames); > > > > > > /** > * rsvg_handle_get_desc: > * @handle: An #RsvgHandle > * > * Returns: (nullable): This function always returns NULL. > * > * Since: 2.4 > * > * Deprecated: 2.36. Librsvg does not read the metadata/desc/title elements; > * this function always returns #NULL. > */ > const char * > rsvg_handle_get_desc (RsvgHandle *handle) > { > g_return_val_if_fail (handle, NULL); > > return NULL; > } > > > > > > > _______________________________________________ > Tuxmath-devel mailing list > Tux...@li... > https://lists.sourceforge.net/lists/listinfo/tuxmath-devel -- tschau, Holger ------------------------------------------------------------------------------- holger@(debian|reproducible-builds|layer-acht).org PGP fingerprint: B8BF 5413 7B09 D35C F026 FE9D 091A B856 069A AA1C |
From: LM <lm...@gm...> - 2019-07-29 12:16:30
|
Amadeus wrote: >I've never used rsvg and I don't know its API, so I cannot fix tuxmath >beyond this point. Any chance you guys can provide a fix? I hope the >gnome changes do not require a complete rework. You can try my patched version. There's a link to it available from here: http://www.distasis.com/cpp/lmports.htm I fixed several potential memory issues/bugs. I still have the code for rsvg in there, but it's ifdef'd so you can avoid it. I use nanosvg in place of rsvg for loading svg files. You'll find the code for that in the patch as well. nanosvg is also a lighter dependency than rsvg. You can also build tuxmath without the rsvg dependency and without any svg support. If pictures aren't available in svg format, it falls back to using a bitmap format instead of a vector graphics format. Sincerely, Laura Michaels |
From: Amadeus WM <ama...@ve...> - 2019-07-28 16:58:08
|
I've been using tuxmath under (Fedora) Linux and tuxmath crashes now. This has been going on for some time now, so in the absence of an official fix, I looked into the problem myself. I've traced it to this: In t4k_loaders.c, load_svg_sprite() calls rsvg_handle_get_desc() on line 217 or so, which has been deprecated as of gnome 2.36. In my version of librsvg/rsvg-handle.c, it says that librsvg does not read the metadata/desc/title elements. See details and backtraces below. I've never used rsvg and I don't know its API, so I cannot fix tuxmath beyond this point. Any chance you guys can provide a fix? I hope the gnome changes do not require a complete rework. Thanks! (gdb) bt #0 0x00007f6260d71b17 in __rawmemchr_avx2 () at ../sysdeps/x86_64/multiarch/memchr-avx2.S:65 #1 0x00007f6260c95836 in _IO_str_init_static_internal (sf=sf@entry=0x7ffe36344890, ptr=ptr@entry=0x0, size=size@entry=0, pstart=pstart@entry=0x0) at strops.c:41 #2 0x00007f6260c88741 in _IO_vsscanf (string=0x0, format=0x7f6260e3cfc2 "%d", args=args@entry=0x7ffe363449c0) at iovsscanf.c:40 #3 0x00007f6260c82d08 in __sscanf (s=<optimized out>, format=format@entry=0x7f6260e3cfc2 "%d") at sscanf.c:32 #4 0x00007f6260e333ed in load_svg_sprite (file_name=<optimized out>, width=width@entry=-1, height=height@entry=-1) at t4k_loaders.c:217 #5 0x00007f6260e3455f in load_sprite (name=name@entry=0x430421 "comets/comet", mode=mode@entry=4, w=w@entry=-1, h=h@entry=-1, proportional=proportional@entry=false) at t4k_loaders.c:714 #6 0x00007f6260e349bc in T4K_LoadScaledSprite (name=name@entry=0x430421 "comets/comet", mode=mode@entry=4, width=width@entry=-1, height=height@entry=-1) at t4k_loaders.c:651 #7 0x00007f6260e349d0 in T4K_LoadSprite (name=name@entry=0x430421 "comets/comet", mode=mode@entry=4) at t4k_loaders.c:646 #8 0x000000000041741c in load_image_data () at fileops_media.c:213 #9 0x0000000000405790 in load_data_files () at setup.c:759 #10 0x00000000004064b3 in setup (argc=1, argv=0x7ffe363458b8) at setup.c:139 #11 0x0000000000404b89 in main (argc=<optimized out>, argv=<optimized out>) at tuxmath.c:40 Core due to sscanf being called with NULL string pointer. 94 sprite* load_svg_sprite(const char* file_name, int width, int height) 195 { 196 RsvgHandle* file_handle; 197 sprite* new_sprite; <snip> 214 new_sprite->default_img = render_svg_from_handle(file_handle, width, height, "#default"); 215 216 /* get number of frames from description */ 217 sscanf(rsvg_handle_get_desc(file_handle), "%d", &new_sprite->num_frames); /** * rsvg_handle_get_desc: * @handle: An #RsvgHandle * * Returns: (nullable): This function always returns NULL. * * Since: 2.4 * * Deprecated: 2.36. Librsvg does not read the metadata/desc/title elements; * this function always returns #NULL. */ const char * rsvg_handle_get_desc (RsvgHandle *handle) { g_return_val_if_fail (handle, NULL); return NULL; } |
From: Holger L. <ho...@la...> - 2017-10-27 14:52:12
|
On Fri, Oct 27, 2017 at 09:48:26AM -0400, LM wrote: > Also, if anyone wants to help test the latest code I have, would > appreciate hearing back on the test results. Thanks. I'd be interested in updating tuxmath in Debian, once there is a new release. To help making that release, I could also upload stuff to Debian's experimental distribution… -- cheers, Holger |
From: LM <lm...@gm...> - 2017-10-27 13:48:34
|
> On Wed, Sep 27, 2017 at 3:29 PM, Ralph A. Sommer <ral...@gm...> > wrote: >> My name is Ralph Sommer, and I have worked as a full-stack developer for 6 >> years in Brazil. >> >> For my master?s thesis, I carried out an experiment to see how first-grade >> kids respond to the ?Tux of Math Command? educational software. Of course, >> I also use the software to teach math to my son at home since it has >> received such a favourable response from the kids in my study. >> >> I am writing to find out if I could aid in improving the translation for >> Brazilian Portuguese in the software. I looked over the translation file >> for pt-BR, and I feel that there are a lot of terms without translations or >> those whose translations that could be made more accurate. In short, I >> would be very happy to contribute to the 'Tux of Math Command' software. I don't see a br.po file for translations in the source code I have. If Ralph wants to create one or make additions/modifications to one of the existing po files (such as es.po), I'll add them into my patches. Also, if anyone wants to help test the latest code I have, would appreciate hearing back on the test results. Thanks. Laura http://www.distasis.com/ |
From: Mgr. P. T. <tuh...@mi...> - 2017-09-29 06:50:00
|
<html> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> </head> <body text="#000000" bgcolor="#FFFFFF"> <p>Hi,</p> <p>could I somehow help with slovak (sk) translation? It seems that strings are translated, however there is some problem with codepage so that the texts are garbled. Maybe I could try convert strings to some other codepage?<br> </p> <br> <div class="moz-cite-prefix">Dňa 28.09.2017 o 23:54 David Bruce napísal(a):<br> </div> <blockquote type="cite" cite="mid:CAL...@ma..."> <pre wrap="">Hi Ralph - I have not been directly involved in Tux Math for about 5 years, unfortunately. However I am forwarding your kind offer to the tuxmath dev list. Tux4Kids has not been very active for some time, but there are some people still working on it. Regards - David Bruce On Wed, Sep 27, 2017 at 3:29 PM, Ralph A. Sommer <a class="moz-txt-link-rfc2396E" href="mailto:ral...@gm..."><ral...@gm...></a> wrote: </pre> <blockquote type="cite"> <pre wrap="">Hello, allow me to introduce myself. My name is Ralph Sommer, and I have worked as a full-stack developer for 6 years in Brazil. For my master’s thesis, I carried out an experiment to see how first-grade kids respond to the “Tux of Math Command” educational software. Of course, I also use the software to teach math to my son at home since it has received such a favourable response from the kids in my study. I am writing to find out if I could aid in improving the translation for Brazilian Portuguese in the software. I looked over the translation file for pt-BR, and I feel that there are a lot of terms without translations or those whose translations that could be made more accurate. In short, I would be very happy to contribute to the 'Tux of Math Command' software. Regards, Ralph Albert Sommer </pre> </blockquote> <pre wrap=""> </pre> <br> <fieldset class="mimeAttachmentHeader"></fieldset> <br> <pre wrap="">------------------------------------------------------------------------------ Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! <a class="moz-txt-link-freetext" href="http://sdm.link/slashdot">http://sdm.link/slashdot</a></pre> <br> <fieldset class="mimeAttachmentHeader"></fieldset> <br> <pre wrap="">_______________________________________________ Tuxmath-devel mailing list <a class="moz-txt-link-abbreviated" href="mailto:Tux...@li...">Tux...@li...</a> <a class="moz-txt-link-freetext" href="https://lists.sourceforge.net/lists/listinfo/tuxmath-devel">https://lists.sourceforge.net/lists/listinfo/tuxmath-devel</a> </pre> </blockquote> <br> </body> </html> |
From: David B. <dav...@gm...> - 2017-09-28 21:54:31
|
Hi Ralph - I have not been directly involved in Tux Math for about 5 years, unfortunately. However I am forwarding your kind offer to the tuxmath dev list. Tux4Kids has not been very active for some time, but there are some people still working on it. Regards - David Bruce On Wed, Sep 27, 2017 at 3:29 PM, Ralph A. Sommer <ral...@gm...> wrote: > Hello, allow me to introduce myself. > > My name is Ralph Sommer, and I have worked as a full-stack developer for 6 > years in Brazil. > > For my master’s thesis, I carried out an experiment to see how first-grade > kids respond to the “Tux of Math Command” educational software. Of course, > I also use the software to teach math to my son at home since it has > received such a favourable response from the kids in my study. > > I am writing to find out if I could aid in improving the translation for > Brazilian Portuguese in the software. I looked over the translation file > for pt-BR, and I feel that there are a lot of terms without translations or > those whose translations that could be made more accurate. In short, I > would be very happy to contribute to the 'Tux of Math Command' software. > > Regards, > Ralph Albert Sommer > -- David Bruce For all your software needs, visit The Apt Store: deb http://ftp.us.debian.org/debian stable main |
From: Pere P. i C. <per...@gm...> - 2017-06-02 15:41:41
|
El dj 01 de 06 de 2017 a les 08:54 -0400, en/na LM va escriure: > I have a working build of Tuxmath for Windows. It contains all the > latest patches I've been working on including several fixes for memory > issues and bugs. It's portable, so you could put it on a flash drive > and use it on any Windows system (no registry or install software > needed). Any chance that goes into the tux4kids repos in github and/or alioth? > Would it be useful to make the executable available for > people who can't build the application from source? Yes, please :) Unfortunately, not everybody runs opensource OSs > > The biggest issue I see in doing something like this would be to make > sure that all source used to build it (including supporting libraries > with GPL or LGPL licenses) was available along with the executable. I > just rebuilt Tuxmath from source yesterday and I cut out a few > dependencies, but I still needed 33 dlls to get Tuxmath to run. Some > of the dlls are compiler libraries for GNU gcc/g++. I've heard some > developers say you don't need to include compiler source code when > distributing Open Source, but others say that only applies when the > compiler is distributed with the operating system. That's not the > case for a Windows system. Making compiler and dependent library > source code available means sharing quite a lot of source code. If > it's GNU GPLv3 licensed, I believe the source code has to be available > along with the executable (accessible from the same location). > > So, is there interest in making a Tuxmath executable that works on > Windows available for general use? If so, what would be a good plan > for distribution that honors the various licenses of all the software > libraries needed to build it? I just took a look at http://tux4kids.alioth.debian.org/tuxmath/download.php >From there, I deduce that one only has to provide the GPL source code AKA tuxmath and t4k-commons sources, at least this is what has been done up to present. Please, correct me if I am wrong Thanks Pere > > ------------------------------------------------------------------------------ > Check out the vibrant tech community on one of the world's most > engaging tech sites, Slashdot.org! http://sdm.link/slashdot > _______________________________________________ > Tuxmath-devel mailing list > Tux...@li... > https://lists.sourceforge.net/lists/listinfo/tuxmath-devel |
From: Fòram na G. <fi...@fo...> - 2017-06-02 14:09:04
|
Sgrìobh LM na leanas 02/06/2017 aig 13:44: >> Common practice is to deliver an exe with the needed DLLs and progam >> data, the license info and a link to the source code repository. You do >> not need to include the source code itself as long as the link is there. > > It depends on the license. That approach is fine with some licenses. > However, I've been researching the GPLv3 license which Tuxmath uses. > The source is required in the same download location as the > executable. With GPLv2, it was okay to just make source available > upon request. I know of at least a few Open Source projects that > originally just pointed to the source repositories in various > locations across the Internet. They ended up having to host the > source as well in order to comply with the license. BSD and MIT style > licenses typically don't have these types of issues. I didn't write anything about "providing on request" - I said add a link. Won't a link to the source code repository on the download page satisfy the requirement? I don't think that the authors of the GPL intended making cross-platform distribution that hard. |
From: LM <lm...@gm...> - 2017-06-02 12:44:53
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> Common practice is to deliver an exe with the needed DLLs and progam > data, the license info and a link to the source code repository. You do > not need to include the source code itself as long as the link is there. It depends on the license. That approach is fine with some licenses. However, I've been researching the GPLv3 license which Tuxmath uses. The source is required in the same download location as the executable. With GPLv2, it was okay to just make source available upon request. I know of at least a few Open Source projects that originally just pointed to the source repositories in various locations across the Internet. They ended up having to host the source as well in order to comply with the license. BSD and MIT style licenses typically don't have these types of issues. |
From: Fòram na G. <fi...@fo...> - 2017-06-01 13:19:54
|
Common practice is to deliver an exe with the needed DLLs and progam data, the license info and a link to the source code repository. You do not need to include the source code itself as long as the link is there. Sgrìobh LM na leanas 01/06/2017 aig 13:54: > I have a working build of Tuxmath for Windows. It contains all the > latest patches I've been working on including several fixes for memory > issues and bugs. It's portable, so you could put it on a flash drive > and use it on any Windows system (no registry or install software > needed). Would it be useful to make the executable available for > people who can't build the application from source? > > The biggest issue I see in doing something like this would be to make > sure that all source used to build it (including supporting libraries > with GPL or LGPL licenses) was available along with the executable. I > just rebuilt Tuxmath from source yesterday and I cut out a few > dependencies, but I still needed 33 dlls to get Tuxmath to run. Some > of the dlls are compiler libraries for GNU gcc/g++. I've heard some > developers say you don't need to include compiler source code when > distributing Open Source, but others say that only applies when the > compiler is distributed with the operating system. That's not the > case for a Windows system. Making compiler and dependent library > source code available means sharing quite a lot of source code. If > it's GNU GPLv3 licensed, I believe the source code has to be available > along with the executable (accessible from the same location). > > So, is there interest in making a Tuxmath executable that works on > Windows available for general use? If so, what would be a good plan > for distribution that honors the various licenses of all the software > libraries needed to build it? > > ------------------------------------------------------------------------------ > Check out the vibrant tech community on one of the world's most > engaging tech sites, Slashdot.org! http://sdm.link/slashdot > _______________________________________________ > Tuxmath-devel mailing list > Tux...@li... > https://lists.sourceforge.net/lists/listinfo/tuxmath-devel > -- -----BEGIN PGP PUBLIC KEY BLOCK----- Version: GnuPG v2.0.22 (MingW32) mQINBFNbSyEBEADh+uhohycnZgPPnyMs5pZQG6pKyLzFZoIKbVjY31ZoPZ2SdltB elrwn6kFZkQiDx4K6nkZFHsPh8RMvWoFWg1rGiWkdsZessLFawraC8YEZDwtlaU5 SFXbE4+QnMfbPhe9tmC8Nbhec3dfV9zcXAhxc+zkIUsKFhSkpJ2Syvo9FCA/5adW UZgWWKFwlSg4+/lrhJ6QJnldPlXfWcuEasKF7fjdafDIdS5hdKu8Lv+CiPQWvgsi J2BDlZLzEZf3PD+NMujUbJa0nilD2ltu3/qRvR2f86YV6wRwt4E2OD8JJQOau4X2 Pg7vqkIbnB9rMiQ6T17rQ4rc80eesGCxQ6XOba9oa1eRRZDwY7HJtYwvPdw9HZaN Lq2RRbGDGO0q7fxrzbp1WuNN+UXOA/pmVzWWczPfPHVcNIehGf3wQI+Vgh/qa+IZ jLJ25I1Tv85cDzvv5gdtI8PR4JTfK6Db+gUJmsuIg2fmsljxA7OmeTgSPR7nEVq5 VlHYfx1T0uKlthWw/eDwlS44vTgm6HZzIdYqdPMPa/PU1U+WVuDejyDJTn/1TY78 oJMT/IixFR+N+smohhKASprewcsO2ClWGptSG0sRTiCrVHFD3Mt6SCVaxsQLHvek KuNAUXhR2KSvYuqGT0Nv3bplN6svCp4CuAGZ3lyOIt/Sb7OFUwzcx2sOdwARAQAB tC5Gw7JyYW0gbmEgR8OgaWRobGlnIDxmaW9zQGZvcmFtbmFnYWlkaGxpZy5uZXQ+ iQI5BBMBAgAjBQJTW0shAhsPBwsJCAcDAgEGFQgCCQoLBBYCAwECHgECF4AACgkQ UHP09XBr75NHNBAAxv2C/G13Z1kCFOSOnbPpzqcIDcMuP7RK1Mv5XfOZLfqSw4le gdDmZggX2/EBH6xFTXFPLSE6rVUKTkHLA7IY8D43GBtDWjcIyyuLnIjtR+LhRKCP 3/Sm8MyZMQvUH1CBpUXFNnP/HCR6xjm1Mog5kXxFeCR9PMjeEiobKXIVuMfuNlBD WzoR2Nh+oroXLjZw3VMFewiCyhu4Pe7F3sLpVldiI3PBOyPQOBZ3HEIM490D/Lrh rl3Wwmoug8j8rqkh/Fr+kKaToRJik4PkcxsfepzhMdNfCpr7I3jE5XQHzib5Ubv8 wsSaVNBG92NTnGKoAntWXBUaiDN84St9l+Zm/BgedRk+7wdESHBuOuFXoRc0yEjF 4tLOhyO9u5bYGQWHyJiwhbw51R8G+Kh3OPq/tr4KmsuueEI2v5cLkoDzwCpYyMnu BfU8d0mt5eULbQCWcy7LYeQs6E+CEB+tPL3Qz2zaAAvwt7N2PLMjHf5Fcqj5LqrV mzQfcB9zQFq9Rtld/IIIDkE1y/q/SNFYsFNW/u/bxWsu+lMOYtBco++O5DJhAq6t 7rJXUBirju50hhogHfBL2v6RG1b8/uiWm0m8713ZhiSvpr4Dd+V+DU9nPli5nTmU En6gP7TTYJKETMf7O9i873Z8yG6zd0/fBzFyruS2KRTPV2GiVT6CI37gUtw= =fcOW -----END PGP PUBLIC KEY BLOCK----- |
From: LM <lm...@gm...> - 2017-06-01 12:54:18
|
I have a working build of Tuxmath for Windows. It contains all the latest patches I've been working on including several fixes for memory issues and bugs. It's portable, so you could put it on a flash drive and use it on any Windows system (no registry or install software needed). Would it be useful to make the executable available for people who can't build the application from source? The biggest issue I see in doing something like this would be to make sure that all source used to build it (including supporting libraries with GPL or LGPL licenses) was available along with the executable. I just rebuilt Tuxmath from source yesterday and I cut out a few dependencies, but I still needed 33 dlls to get Tuxmath to run. Some of the dlls are compiler libraries for GNU gcc/g++. I've heard some developers say you don't need to include compiler source code when distributing Open Source, but others say that only applies when the compiler is distributed with the operating system. That's not the case for a Windows system. Making compiler and dependent library source code available means sharing quite a lot of source code. If it's GNU GPLv3 licensed, I believe the source code has to be available along with the executable (accessible from the same location). So, is there interest in making a Tuxmath executable that works on Windows available for general use? If so, what would be a good plan for distribution that honors the various licenses of all the software libraries needed to build it? |
From: Svensk S. <sve...@gm...> - 2017-02-26 21:22:33
|
Hi, sorry for the intrusion. I'm just a parent who wants to make tuxmath run on Windows 10. My son started using it on Linux mint and loved it but I had to change os because of the lack of proper drivers for the computer. I downloaded the win version but it does not start. If I can do something to track the error I'll be glad to help. Thanks Alvaro de Lino al...@de... www.delino.me |
From: David B. <dav...@gm...> - 2017-01-27 13:21:27
|
I haven't contributed to Tux Math or Tux Typing development for the last few years, though Tux4Kids still occupies a special place in my heart. My original tuxmath "student tester" (aka my daughter Laura) is now a physics major in college! I'm cc'ing the tuxmath list in hopes someone can give you more current information. Regards - David On Jan 26, 2017 6:05 PM, "Martin Michlmayr" <tb...@cy...> wrote: > Hi Bill and David, > > I'm working on SPI's annual report for 2016 at the moment. We always > include updates from SPI associated projects. It would be great if you > could submit a short report (one or two paragraphs, max three paragraphs) > about your project's achievements in 2016. (Note that we used to cover > July 1-June 30 in the past, but we're covering the calendar year now!) > > Please send me your updates within a week or two, so I can prepare a > draft report. Feel free to forward this email on to other members of > your project to gather input. > > Thank you, > > Martin Michlmayr > Software in the Public Interest, Inc. > > -- > Martin Michlmayr > http://www.cyrius.com/ > |
From: Peter T. <tuh...@mi...> - 2016-12-24 04:51:36
|
Hi, I'd like to report a problem. In Slovak [sk] translation, diacritics is severely corrupted. Seems like the strings have been translated in different codepage than the program actually uses. Sincerely Peter |
From: LM <lm...@gm...> - 2016-11-17 19:03:47
|
I've been fixing some issues with tuxmath and t4k_common. I've made several modifications to add sdl2 support, deal with memory issues, multiplayer scoring, better integration between t4k_common and tuxmath, and more. (See the changelog for some details.) I haven't been able to get any farther in the past few months since a family member got sick. Don't know when I'll be able to work on tuxmath again, so I wanted to share the patches I've made to date. I started integrating t4k_common with tuxtype as well, but tuxtype will need a lot more work before it's ready to share. I'm sure there's room for further improvement and further patches/bug fixes for tuxtype, t4k_common and tuxmath. However, hopefully the patches I've created are a step in the right direction and address some of the bugs and build issues I've noticed. If anyone wants a copy of the patches I've created, I've uploaded them along with my build scripts and the source. To get a copy, just follow the archive link on this web page: http://www.distasis.com/cpp/lmbld.htm Sincerely, Laura Michaels |
From: deepak a. <dee...@gm...> - 2016-11-08 17:55:27
|
Hi Jose Great work! You can start with adding license information, we generally prefer GNU v3. I can issue you a repo where you can push your code, make it available online and let other community members to have a look at it. Let me know your Github handler if you are interested in hosting your project as a repo inside Tux4kids organisation Thanks Deepak ᐧ On Tue, Nov 8, 2016 at 9:56 PM, José Cândido Pereira da Rocha < jos...@gm...> wrote: > Good morning everyone. > > My name is Jose. I am a pedagogy/education student and I work in a school > for children from 7 to 11 years old. > > In the last two months I have re-made the entire Tux of Math Command using > Construct 2, but made several changes during the process to meet the needs > of the children. Obviously I intend to make both the game and the .capx > file (equivalent to the source code) available for free access, but I do > not have any experience with documentation or with the bifurcation process > of free software. > > Can anybody help me? > > > --- > José Cândido Pereira da Rocha > Professor, Prefeitura de Monte Aprazível > > ------------------------------------------------------------ > ------------------ > Developer Access Program for Intel Xeon Phi Processors > Access to Intel Xeon Phi processor-based developer platforms. > With one year of Intel Parallel Studio XE. > Training and support from Colfax. > Order your platform today. http://sdm.link/xeonphi > _______________________________________________ > Tuxmath-devel mailing list > Tux...@li... > https://lists.sourceforge.net/lists/listinfo/tuxmath-devel > > |
From: José C. P. da R. <jos...@gm...> - 2016-11-08 16:26:30
|
Good morning everyone. My name is Jose. I am a pedagogy/education student and I work in a school for children from 7 to 11 years old. In the last two months I have re-made the entire Tux of Math Command using Construct 2, but made several changes during the process to meet the needs of the children. Obviously I intend to make both the game and the .capx file (equivalent to the source code) available for free access, but I do not have any experience with documentation or with the bifurcation process of free software. Can anybody help me? --- José Cândido Pereira da Rocha Professor, Prefeitura de Monte Aprazível |