Showing 133 open source projects for "collision detection"

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  • 1
    Lumos Engine

    Lumos Engine

    Cross-Platform C++ 2D/3D game engine

    Cross-platform 2D and 3D Game Engine written in C++ that supports both OpenGL and Vulkan. Support for Windows, Linux, macOS. Support for OpenGL/Vulkan. D audio using OpenAL. Rendering 3D models with PBR shading. Debug gui using ImGui 3D collision detection - cuboid/sphere/pyramid. 2D collision detection - Box2D. Basic lua scripting support.
    Downloads: 3 This Week
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  • 2
    Flame

    Flame

    A Flutter based game engine

    Flame is a modular Flutter game engine that provides a complete set of out-of-the-way solutions for games. It takes advantage of the powerful infrastructure provided by Flutter but simplifies the code you need to build your projects. It provides you with a simple yet effective game loop implementation, and the necessary functionalities that you might need in a game. For instance; input, images, sprites, sprite sheets, animations, collision detection, and a component system that we call Flame...
    Downloads: 7 This Week
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  • 3
    Jolt Physics

    Jolt Physics

    A multi core friendly rigid body physics and collision detection lib

    A multi core friendly rigid body physics and collision detection library suitable for games and VR applications, used by Horizon Forbidden West. So why create yet another physics engine? First of all, this has been a personal learning project and secondly I wanted to address some issues that I had with existing physics engines. In games we usually need to do many more things than to simulate the physics world and we need to do this across multiple threads. We therefore place a lot of emphasis...
    Downloads: 1 This Week
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  • 4
    Bullet Physics SDK

    Bullet Physics SDK

    Real-time collision detection and multi-physics simulation for VR

    This is the official C++ source code repository of the Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc. We are developing a new differentiable simulator for robotics learning, called Tiny Differentiable Simulator, or TDS. The simulator allows for hybrid simulation with neural networks. It allows different automatic differentiation backends, for forward and reverse mode gradients. TDS can be trained...
    Downloads: 1 This Week
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  • 5
    dnd kit

    dnd kit

    Accessible and extensible drag & drop toolkit for React

    Use hooks to turn your components into draggable elements and droppable areas with just a few lines of code. Control every aspect of how your draggable and droppable components should behave. Exposes hooks such as use draggable and undroppable, and won't require you to re-architect your app or create additional wrapper DOM nodes. Customizable collision detection algorithms, multiple activators, draggable overlay, drag handles, auto-scrolling, constraints, and so much more. Lists, Grids...
    Downloads: 0 This Week
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  • 6
    FreeScout Helpdesk

    FreeScout Helpdesk

    Best open source helpdesk & shared mailbox

    FreeScout is the super lightweight and powerful free open source help desk and shared inbox built with PHP. It can be easily deployed even on a shared hosting. Here are just some of its features: slick modern design, free iOS and Anroid apps, seamless email integration, auto replies, internal notes, collision detection, modules allowing to integrate with WhatsApp, Facebook or Telegram, Knowledge Base, Live Chat, CRM, Customer Portal, Canned Responses and much more.
    Downloads: 6 This Week
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  • 7

    GeoSketch

    Geometric Art and Collision Detection

    Downloads: 0 This Week
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  • 8
    Castle Game Engine

    Castle Game Engine

    Game engine supporting many 3D/2D formats and graphic effects

    This project has moved to: - Our website https://castle-engine.io/ - GitHub repo: https://github.com/castle-engine/castle-engine/ Cross-platform 3D and 2D game engine for Object Pascal. Rendering and processing of game assets in glTF, X3D, VRML, Collada, Spine and other formats. Many graphic effects including shadows, shaders, mirrors, screen effects. Animation, collision detection, 3D sound. Extensible system of 3D objects, with out-of-the-box levels, items, intelligent creatures...
    Downloads: 5 This Week
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  • 9
    GLOBE_3D

    GLOBE_3D

    A real-time 3D Engine written in Ada

    GLOBE_3D: GL Object Based Engine for 3D. GLOBE_3D is a free, open-source, real-time 3D Engine written in Ada, based on OpenGL. Up-to-date GL bindings - portal rendering - binary space partition - object I/O - tools for importing - and more... More information on... http://globe3d.sf.net Alire crate: https://alire.ada.dev/crates/globe_3d
    Downloads: 1 This Week
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  • 10
    VatraLib

    VatraLib

    A simple cross-platform game engine for creating old-school 2D games

    VatraLib is a simple and light-weight cross-platform game engine which allows for creating old-school 2D games, such as Jump 'n' Runs, Real-time strategy games, and Shoot 'em ups. The key idea is to provide the developer with low-level functionality - animation control, collision detection and the like - so they can focus on making games instead of re-inventing the wheel. VatraLib has been rewritten from scratch, see current code under "Code". The first installment of VatraLib used...
    Downloads: 0 This Week
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  • 11

    D2X-XL

    OpenGL port of the classic 6dof 3D shooter Descent

    D2X-XL is an OpenGL port of the classic 3D Shooter game Descent 2 for Win32, Linux and Mac OS X, containing many enhancements and bug fixes while preserving full backwards compatibility.
    Downloads: 1 This Week
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  • 12
    Java Game Development (Ninja Girl)

    Java Game Development (Ninja Girl)

    Example code for creating a 2D platform game in Java.

    !Help Wanted! See Discussions for more details. A platform game demonstrating concepts for 2D platform game creation in Java. Collect the stars and go through the door to advance levels. Graphics courtesy of: https://www.gameart2d.com https://opengameart.org/content/animated-fire https://craftpix.net Levels created using https://www.mapeditor.org/ Project created in the Eclipse Java IDE. Keys: Up, Down, Left, Right - Move Player Space - Jump M - Throw Kunai Q, A - Scroll...
    Downloads: 0 This Week
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  • 13
    dizzy-omega

    dizzy-omega

    Dizzy Omega - sequel of Dizzy Y game

    Dizzy Omega - Dizzy on Mars - the game with 3D graphic, but 2D logic. Dizzy is the character of graphic-text adventures, puzzles of Codemaster and Oliver Twins games.
    Downloads: 0 This Week
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  • 14
    Bullet

    Bullet

    JVM Bullet Physics SDK

    Bullet is real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc. Jvm port of Bullet, by Erwin Coumans. Take a look at the tests to see what has been ported and tested to be working. A high-end desktop GPU, such as an AMD Radeon 7970 or NVIDIA GTX 680 or better. We succesfully tested the software under Windows, Linux and Mac OSX. The software currently doesn't work on OpenCL CPU devices. It might run on a laptop GPU...
    Downloads: 0 This Week
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  • 15
    Robotics Library

    Robotics Library

    C++ framework for robot kinematics, dynamics, motion planning, control

    The Robotics Library (RL) is a self-contained C++ library for rigid body kinematics and dynamics, motion planning, and control. It covers spatial vector algebra, multibody systems, hardware abstraction, path planning, collision detection, and visualization.
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    Downloads: 1 This Week
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  • 16
    Engine_3D

    Engine_3D

    A real-time 3D engine for DOS-talgics (see GLOBE_3D for new stuff !)

    Engine_3D is a real-time 3D engine project grabbed from my old data. The entire 3D rendering is pure software: no OpenGL or the like, no 3D graphics card acceleration! And: Engine_3D is completely programmed in Ada. Some parts of the 3D engine, like the animated bump mapping, are still waiting to be ported to my newer 3D project, GLOBE_3D !... DOS and Linux versions available. Remarks for the DOS version: It is also a funny example of a game system almost fully in Ada,...
    Downloads: 0 This Week
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  • 17

    CFML fabric simulation engine

    3D drape simulation engine using particle based method

    This is free library for garment pattern design and 3D simulation by CFML (Computational Fibrous Materials Lab) group for textile engineers. Currently supports MS Windows environment only(compiled with Embacadero C++ Builder XE5). Details on the performance are submitted to the IJCST journal. Garment pattern data: courtesy of Kolon Group, Shinsegye Department Store, KRIFI.re.kr (former Sewtec), Prada and some more. Using the following open sources: - D. Pritchard.org, "freecloth",...
    Downloads: 2 This Week
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  • 18
    Other World
    Library to help the creation of the dynamic systems, like simulators or games. Key word : 3D Rendering, Multi-Agent system, Collision detection, Game
    Downloads: 0 This Week
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  • 19
    Downloads: 0 This Week
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  • 20
    Room101

    Room101

    90's Style 3D Engine with 16bit Lighting

    ... usable. But, the source is here. I believe the BSP collision detection code I wrote might be better than Quake, but, who knows. Cheers
    Downloads: 0 This Week
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  • 21
    Dimension Balls

    Dimension Balls

    A public domain cross platform 3D game

    An OpenGL 3D game, written from scratch (no dependencies). Provided as freeware mostly as a source of inspiration to help others. A little like a 3D version of the Amiga game Pang! The game is mostly intended for someone wanting to learn OpenGL. But since the game only uses OpenGL 1.0 the drawing code is outdated, but still things can be learned from the collision detection and other techniques. Some of the code is left in an unfinished/testing state. This game was a learning experiment...
    Downloads: 0 This Week
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  • 22
    Adventure: Revisited

    Adventure: Revisited

    Reenactment of the classic Atari 2600 game

    ... "emulation" - for example, the player/missile collision detection is, in a way, emulating that particular part of the original hardware. I also kept all the game data in the same format as the original source where practical to ensure the most accuracy possible.
    Downloads: 0 This Week
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  • 23

    projet SERHuM

    first person shooter

    This projet is an unfinished game project of mine I started in 2002. It features a hand made .map files (valve hammer) parser and processor, and a bunch of code to display it like a game engine would. it has collision detection, and recently lightmapping, no mesh import, it has a console and a camera pathtrack demo recorder :) a discussion of the implementation of the lightmapper here: https://motsd1inge.wordpress.com/2016/03/29/light-rendering-2/
    Downloads: 0 This Week
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  • 24
    New Terrain and 3D Map System

    New Terrain and 3D Map System

    a very lightweight advanced terrain-rendering and 3D map rendering sys

    A very lightweight advanced terrain-rendering and 3D map rendering system. Minimal dependencies: OpenGL, SDL. It's distrib in 2-3 separate modules: 1. the C++ implementation of the terrain- and/or surface- rendering Algorithms I have developed: both a multithread and a non-multithread variant is relaeased. 2. Seme as at point 1. , but with a road-network rendering and collision-detection module I wrote before. It also adds some trees at the top of the terrain. (multitread vesion...
    Downloads: 1 This Week
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  • 25

    VB .NET PHYSX (PHYSICS) DX9 - Engine

    .NET - VISUAL BASIC NVIDIA +ATI PHYSX SLIMDX DIRECTX 9 -ENGINE/WRAPPER

    ...) type detection and classifying ALLOWING ONE .X MESH to be built with LIGHTS, AUTOMATIC CLOTHS, DOORS, DYNAMIC OBJECTS, TERRAIN MESHES AND DYNAMIC MESHES, CAMERAS, PORTALS, DUMMIES ETC... all by simple NAMING of objects then the LEVEL LOADER. (partial) Script editor (coming soon) for final setting of Door (to and from portals), Camera , Animation , Physics Fine tuning and Custom shaped/breakable objects, light color and intensity modification with flickering and breakable lights, Inventory,etc
    Downloads: 0 This Week
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