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Frameworks

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Showing page 2 of 3.

  • MyGui Icon
    MyGui

    Layered and skinned G.U.I. , alpha blending, plugins system, embedded script engine, signal & slot, xml & xslt, unicode string

    0 weekly downloads
  • NaN3d Icon
    NaN3d

    NaN3D is a real-time 3d software rendering engine for the C++ programming language. This project is relased under the LGPL License.

    0 weekly downloads
  • Networix Icon
    Networix

    Networix is a Open Source Framework programmed in c# to allow users to script in lua, c# and GLSL in a OpenGL Environment using an object based interface.

    0 weekly downloads
  • Neu RTS Game Engine Icon
    Neu RTS Game Engine

    3D RTS Graphics engine developed by students at Neumont University. C++ implementation with a LUA scripting engine.

    0 weekly downloads
  • NiL Isn't Liero Icon
    NiL Isn't Liero

    NiL is a modular multi-purpose gaming engine including a multiplayer worm game a little like quake, except it's 2d and a little like worms except it's realtime.

    0 weekly downloads
  • Ninja INI Icon
    Ninja INI

    Ninja INI is a simple, lightweight, and fast INI file reader & writer. It supports 3 levels (sections, keys, and containers), multiple keys with same name, parse command-line (argc & argv). Written in C++ with STL design and optional bindings to Lua.

    0 weekly downloads
  • OgreStudio Icon
    OgreStudio

    OgreStudio is a Game Development Framework. It's based on OGRE graphics engine and OPAL physics wrapper library. You can get rid of the boring repetitive work phases of low-level development, and you can concentrate on the main concepts of the game.

    0 weekly downloads
  • OpenFrag Icon
    OpenFrag

    OpenFrag is an Open Source, multi-platform game. It plays in a medieval environment where Orcs and Humans fight to the death in a multiplayer session. Compile instructions and dependencies can be found on the following wiki page: http://wiki.openfrag.org

    0 weekly downloads
  • PeakEngine Icon
    PeakEngine

    Universal, platform independet, scriptable, networking game engine with physics and sound support.

    0 weekly downloads
  • PoDoFo Icon
    PoDoFo

    A PDF parsing, modification and creation library.

    0 weekly downloads
  • Pure3D Game Engine Icon
    Pure3D Game Engine

    This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...

    0 weekly downloads
  • RMX Automation Icon
    RMX Automation

    RMX is a modular automation system supporting system events and human interface events.

    0 weekly downloads
  • Raisin Icon
    Raisin

    Game Creation Framework-Tool

    0 weekly downloads
  • Ravine's CRPG Icon
    Ravine's CRPG

    3D real-time framework designed for rapid prototyping and interactive environments. Using Lua as the high-level access point to the engine and component-based entities, one only needs to alter scripts to create an interactive environment, like a game.

    0 weekly downloads
  • SGE Framework Icon
    SGE Framework

    Simple Game Engine framework to simplify games development with DirectX.

    0 weekly downloads
  • SP Game Framework Icon
    SP Game Framework

    Simple Playing - Game Framework : An easy to use framework with dependency injection. Based on OpenGL SFML and the boost libraries. Written in C++ and theoretically supporting all major operating systems.

    0 weekly downloads
  • Scrupp Icon
    Scrupp

    Scrupp is a cross-platform 2D engine which uses SDL and OpenGL for visualization. It is controlled by external Lua scripts. The core supports various image, sound, music and font formats. The hard work is done by plugins written in Lua.

    0 weekly downloads
  • The Gamebook Engine Icon
    The Gamebook Engine

    The Gamebook Engine is the first free, cross-platform engine for writing gamebooks, such as the "Choose Your Own Adventure" series, or the "Lone Wolf" series. TGE can interpret scripts that use the "Hyena" gamebook format.

    0 weekly downloads
  • The TORUS Framework Icon
    The TORUS Framework

    The TORUS framework project aims to provide a complete application lifecycle management environment (from requirements to tests), supporting most common platforms and programing languages, and centered on one main concept: Think Once & ReUSe!

    0 weekly downloads
  • UC_GameWork Icon
    UC_GameWork

    This project explores the unproven concept of a "game browser", which attempts to bring what we have with current websites into the game world.

    0 weekly downloads
  • WoWBench World of Warcraft API Emulator Icon
    WoWBench World of Warcraft API Emulator

    A World of Warcraft API emulator, including WoW UI XML file parser, implemented wholly in Lua, for faster offline development and to gain debugging capabilities. Among other things, it supports logging in multiple, separate users that can communicate.

    0 weekly downloads
  • XenosEngine Icon
    XenosEngine

    Xenos Engine is an open source scriptable 3d simulation engine. Xenos provides a unified interface to a diverse collection of open source libraries, exposed to an easy to use scripting language.

    0 weekly downloads
  • loadngo Quantum Icon
    loadngo Quantum

    This is an open source project to develop tools for interacting with and building quantum software applications.

    0 weekly downloads
  • mod_pLua Icon
    mod_pLua

    An Apache module for developing web applications using Lua

    0 weekly downloads
  • phoenix'D Icon
    phoenix'D

    phoenix'D is a visualization framework and 3D game engine written in D programming language. It is designed to be compatible with next generation OpenGL and we seek to make heavy use of advanced D language features.

    0 weekly downloads
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