Showing 23 open source projects for "octree"

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  • 1
    Trixi.jl

    Trixi.jl

    Trixi.jl: Adaptive high-order numerical simulations of hyperbolic PDEs

    Trixi.jl is a numerical simulation framework for hyperbolic conservation laws written in Julia. A key objective for the framework is to be useful to both scientists and students. Therefore, next to having an extensible design with a fast implementation, Trixi.jl is focused on being easy to use for new or inexperienced users, including the installation and postprocessing procedures.
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  • 2

    GTB: Graphics Toolbox

    C++ libraries and apps for computer graphics and data visualization

    The Graphics Toolbox (GTB) is a collection of C++ libraries and apps for computer graphics and data visualization. Wagner Correa initially created GTB as part of his Ph.D. research at Princeton University in collaboration with Professor Claudio Silva and Dr. James Klosowski. Several other researchers later contributed to GTB (see the AUTHORS file).
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  • 3
    Vivid 3D

    Vivid 3D

    Vivid is a modern C++ 3D engine using OpenGL4+

    Vivid is a modern C++ 3D engine using OpenGL4+. It is written using Visual C++ 2022, and relies on several open source projects to achieve it's goal of making it easy and run to make modern games with it.
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  • 4

    Octree Method For Particles

    simulation of particles using an oct-tree

    Similiar to the fast multipole method i guess. I realized that simulating a very large number of particles in e.g. electromagnetic sims can run into growing i/o demands. This is a way to overcome that hurdle. the low-level "octets" can be distributed among a cluster of computers, organized in a grid. they don't have to send each other their whole dataset - only a zoomed out image of it. the further away, the more zoomed out. thus, i/o traffic is greatly reduced. combine this with the...
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  • 5

    GLworld

    A repository store my naive code

    This is just a repository store my code. All of them are related to game development. I am really interested in game development technique so I implement and share them.
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  • 6

    Comparison of Cartesian Treecodes

    Fortran code to compare particle-cluster and cluster-particle treecode

    In molecular simulations it is sometimes necessary to compute the electric potential at M targets due to a disjoint set of N charged source particles. Direct summation is prohibitively expensive when M and N are large. We provide Fortran 90 code for two complementary treecode methods which reduce the cost. The standard particle-cluster treecode partitions the sources into an octree and applies a far-field approximation, while a recently developed cluster-particle treecode instead partitions...
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  • 7

    mialib

    a realtime graphics library

    mialib is a core library for game development and interactive graphics research, this has utility modules and defines a framework for developing graphical applications like games.
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  • 8
    With cad2octree you can generate an octree-structure from a surface model in DXF format. The octree will kept in preorder traversion bit-stream (POT). It will generate octree structure from rigid bodies, which surfaces are polygons cubic B-splines.
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  • 9

    koboldsquest2

    This is a pseudo-3D game written in python.

    Kobold's Quest 2 is the sequel to kobold's quest and features an octree for multi processing game mechanics. It is written in Python.
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  • 10
    A library written in C# for encoding and decoding animated Graphics Interchange Format (GIF) images. Based on NGif http://www.codeproject.com/KB/GDI-plus/NGif.aspx. Includes sample apps for encoding and decoding GIF files.
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  • 11
    3D evidence grid (occupancy grid) library, including uniform array and octree representations.
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  • 12
    glTerrain
    Experimental 3d Engine for terrain. Based on opengl, allegro and allegl. Project is developed in dev-c++
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  • 13
    Ray3d is a multi-platform 3d game engine with an entire FPS game for it's techdemo. It's based on Irrlicht and other open source libraries, and written in C/C++. It is in pre-alpha and under HEAVY development.
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  • 14
    A Library for Adaptive Axis Aligned Octree Refinement
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  • 15
    DENDRO: A Parallel Geometric Multigrid Library for Finite Elements on Octree Meshes
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  • 16
    Ray Tracing micro-processor RTMP. Features: * Programmable pixel shaders. * SIMD 32-bit ALU. * Hardware support for Octree scene traversal. * Ray intersection cache. * Support for mutiple instances of RTMP working concurrently.
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  • 17
    Simple Open Object-Oriented Graphics Engine aims to be a very simple cross-platform engine based on OpenGl. Its purpose is educational and shows with a simple design how to integrate 3D concepts such as Octree, scene definition, Vector3, mesh, etc.
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  • 18
    Dynamic 3D Data Structure
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  • 19
    2D, 3D object indexes (Quadtree, Octree, Quadtree with object radius indexation), fast geometry find functions, template classes with embedded 2D, 3D indexation and fast search features.
    Downloads: 0 This Week
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  • 20
    OpenGL 3D Engine for Win32 and Linux coded with C++. Supports Lightmaps, Octree, Portals, Shaders, Skeletal animations, ...
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  • 21
    Octree-based texture mapping for 3D models as described in the SIGGRAPH 2002 paper "Painting and Rendering On Unparameterized Models" from Thrown Clear Productions (www.thrownclear.com).
    Downloads: 0 This Week
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  • 22
    With cad2octree you can generate an octree-structure from a surface model in DXF format. The octree will kept in preorder traversion bit-stream (POT). It will generate octree structure from rigid bodies, which surfaces are polygons cubic B-splines.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 23
    OpenGL 3D engine. Reads .obj file with texture in jpg or tga file format. Multi models loader Multi matérials. Collision détection. Octree subdividing. SpaceMouse implementation.
    Downloads: 0 This Week
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