wareIcons: wire the four remaining wares to their deployed icon names
render: add an optional post_process script hook to Targets
barrel and bale: render their cast shadows; restore the low-poly barrel
cityIcons: reframe plague and lift the siege camera
shield: add an area key light so the surface detail reads
icons: per-collection lights; Trade renders the clean Large Coinbag collection
wareIcons: per-collection lights, lower ambient, leather texture substitute
celebration.blend: re-save, no functional change