Isometric_Buildings: check doubled WindowCross* objects
Isometric building renders: framing and second perspective
Cog: lowered sail state
Kraier: evaluate kraier_sail_down_Cycles.blend, then build lowering and lowered states
Holk: lowering and lowered sail states
Snaikka: lowered-sail variants for health 20/60/80
1D_FRZ_CC0 and Hour_glass_Cycles unused note closed: both feed deployed assets
middleAgeBuildingFacades missing-texture note closed: both files resolve and all facade targets render clean