User Activity

  • Posted a comment on discussion Open Discussion on xu4 - Ultima IV recreated

    Done. Now there's some popping with 300000:48, specially at the end of the track. Log attached.

  • Modified a comment on discussion Open Discussion on xu4 - Ultima IV recreated

    Yeah, this old glory of mine was bought more than 10 years ago and it's still my 'modern' monitor of choice, out of a proper CRT, for everything retro due to some of its capabilities. Of course is NOT the best one you could have for your money, but it definitely gets the job done. And about that screenshot, what you see (please take note that you'll need to open the PNG screenshot under a proper resolution on its original version because it's impossible to see it properly in the preview) is but a...

  • Posted a comment on discussion Open Discussion on xu4 - Ultima IV recreated

    Yeah, this old glory of mine was bought more than 10 years ago and it's still my 'modern' monitor of choice, out of a proper CRT, for everything retro due to some of its capabilities. Of course is NOT the best one you could have for your money, but it definitely gets the job done. And about that screenshot, what you see is but a compromise solution that looks proper when seen from a reasonable distance. Why? See, 1600x1200 is enough to get perfect 4:3 320x200 pixels, either EGA or VGA of course,...

  • Posted a comment on discussion Open Discussion on xu4 - Ultima IV recreated

    Ok, let's see... 300000:55 -> OK 300000:50 -> OK. Not too clear though 300000:48 -> OK. Not too clear though 300000:47 -> NOK. Some noise 300000:46 -> NOK. Popping and noise 300000:45 -> NOK. Popping and noise 400000:55 -> OK. Not too clear though 400000:50 -> OK. Not too clear though 400000:45 -> OK 500000:55 -> OK 500000:50 -> OK 500000:45 -> OK So I take problems start at 46 rate with 300000 buffer, or at least for me. I'm attaching here a few logs too and I hope you'll find them useful.

  • Posted a comment on discussion Open Discussion on xu4 - Ultima IV recreated

    Ok, see... I fetched a few minutes to quickly try the new snapshot and I can say this new "point-43" scaler is EXACTLY what I was looking for! Please take a look at the result (screenshot attached), with ReShade shaders already applied. I'll work on that sound test later.

  • Posted a comment on discussion Open Discussion on xu4 - Ultima IV recreated

    That's what I said: unless I'm able to use different scaling factors I need aspect ratio correction. Using different scaling factors, scalers themselves stretch those pixels. Of course my monitor, Dell 2007FP with 1600x1200 60Hz native (320x200 x5/x6), and able to go to 1280x800 (320x200 x4/x4) for 70Hz as necessary in order to replicate standard VGA Mode 13h, has square pixels as any other. Hehehe... except those old CRT glories of old, of course, that (in their own manner) didn't even know what...

  • Posted a comment on discussion Open Discussion on xu4 - Ultima IV recreated

    Well, I only use "point" for I wouldn't want anything else to mess with my precious pixels in all their squary glory. Then I use ReShade (OpenGL) for scanlines, shadow mask, double scanline per pixel (640x400 actual rendering for anything over 350px height) and other VGA classic monitor emulation gimmicks. Implementing shaders to leave ReShade out would be yet another suggestion, but I deem that one less important than a proper scaling previous to shading.

  • Posted a comment on discussion Open Discussion on xu4 - Ultima IV recreated

    Just saying: with v1.4.2 this issue is still there but it's been mititigated. Well, that's with Faun default buffer and sample rate settings; with FAUN_BTIME=400000:44 it works perfectly for me and I didn't even try all values. Using Windows 7 Ultimate here, by the way.

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