Was that failed to build SDL 1.2 (compiling SDL1 itself), or failed to build DoomLegacy using SDL 1 ? Some things like MP3 need the SDL library itself to be recompiled, as by default they had disabled it.
I was thinking COOP too, but it would be even worse for a match player waiting to get back into the battle. Switching from single player to 2 player game is not something that was ever supported. Do not know how you managed to do that, as I do not think the menu system would have let you. I build the windows version using a separate computer that runs XP. It has MSYS and MINGW compiler installed for this purpose. It was setup so many years ago that I no longer remember any of the special settings....
That would possible. I think the reason it has not been done, is that it would leave the dead players doing nothing until the other players died. That could be a long time. I had considered adding a delay until respawn, so that they must wait x-seconds until the get respawned. If that was set high, like 120 seconds, it would have a similar effect. Perhaps there could also be a limit on the number of respawns, or possibly that the respawn time would have a penalty added for every respawn. That could...
That would possible. I think the reason it has not been done, is that it would leave the dead players doing nothing until the other players died. That could be a long time. I had considered adding a delay until respawn, so that they must wait x-seconds until the get respawned. If that was set high, like 120 seconds, it would have a similar effect.
w110_058 sdl MP3
w110_058 gcc12 2
w110_058 tired run
w110_057 slopediv_64