I see discussion there right now is going around switching that policy to OLD behavior. Please not that it is already supposed to be turned to that state by default in 3.15.4 as per https://cmake.org/cmake/help/v3.15/policy/CMP0093.html . But for some reason in 3.15.3 it is turned to NEW and attempt to switch to OLD didn't work for me (neither by in-cmake statement nor via specifying -DCMAKE_POLICY_DEFAULT_CMP0093=OLD). As far as I understand those policies supposed to warn about using default OLD...
I see discussion there right now is going around switching that policy to OLD behavior. Please not that it is already supposed to be turned to that state by default in 3.15.4 as per https://cmake.org/cmake/help/v3.15/policy/CMP0093.html . But for some reason in 3.15.3 it is turned to NEW and attempt to switch to OLD didn't work for me (neither by in-cmake statement nor via specifying -DCMAKE_POLICY_DEFAULT_CMP0093=OLD. As far as I understand those policies supposed to warn about using default OLD...
Great. Found it https://sourceforge.net/p/flightgear/mailman/message/36778139/ . Note that this change should be compatible with old CMake.
CMake 3.15
Heh, I did some patch also.... Had to look for ticket first: https://github.com/ony/ddclient/commit/11e6304671ddc7c45a14a6a6f6278ab302f2e807...
Heh, I did some patch also.... Had to look for ticket first: https://github.com/...
allow switch cars when gamepad enabled
Here comes the patch suggestion