You can try OptimizeGraph or PreTranslateVertices, depending on what data you need....
Remove the normals via RemoveVertexComponent, then GenerateSmoothNormals or similar...
I also wonder why the lib is so large. The codebase surely is way smaller than that....
You might have noticed that all XML tags are missing from your initial post. So I...
No. Use the PreTransform_Vertices step and you'll get a root node with some meshes,...
No. Use the PreTransform_Vertices step and you'll get a root node with some mesh...
I don't know, to be honest. I think I remember seeing a metric fuckton of aiCreateSomeStructure()...
The Blender loader is only a quick hack, it can't re-implement the whole modifier...
The main cost in the destructor is the delete[] for each array aiFace::mIndices....
Nope. This bug has been fixed ... a while ago, I think. At least a year. Get the...