Very comprehensive guide, Everton. thank you so much.
Hi, I just wanted to share with the pcbasic community two ways to delete a line or part of it I just used in a program of mine. the goal is to have a subroutine you can use in multiple position around your program just passing to it two variables: Y the line you want to delete and X the point where you want to start deleting. The only drawback is that you can delete only from a point to the end of line, not let's say ten characters at the center of a line. this code uses a for cycle to locate a fixxed...
It reads right? less then half a second? The power of machine code. Not a problem Everton, but thanks. I'd like to be able to compile myself. Cheers
Yeah, sorry. I should have used codebox like you did. (I edited last post) there is a moltiplication symbol between RND ang G variable.
Hi Everton, I do not have experience with your compiler but knew it exists, and that's a great thing! It could be handy for some quick test i have to do. I am making some changes in a game I wrote in 2018 (MANOR 2, with permission of Leon Baradat, the 2.22 version is downloadable in his page https://peyre.x10.mx/GWBASIC/index.htm) namely a formula that calculate random natural events and determine how many grain you lose based to a parameter that mitigates the loss (SI). I test my formulas with most...
Hi Everton, I do not have experience with your compiler but knew it exists, and that's a great thing! It could be handy for some quick test i have to do. I am making some changes in a game I wrote in 2018 (MANOR 2, with permission of Leon Baradat, the 2.22 version is downloadable in his page https://peyre.x10.mx/GWBASIC/index.htm) namely a formula that calculate random natural events and determine how many grain you lose based to a parameter that mitigates the loss (SI). I test my formulas with most...
Hi Everton, I do not have experience with your compiler but knew it exists, and that's a great thing! It could be handy for some quick test i have to do. I am making some changes in a game I wrote in 2018 (MANOR 2, with permission of Leon Baradat, the 2.22 version is downloadable in his page https://peyre.x10.mx/GWBASIC/index.htm) namely a formula that calculate random natural events and determine how many grain you lose based to a parameter that mitigates the loss (SI). I test my formulas with most...
Hi Everton, I do not have experience with your compiler but knew it exists, and that's a great thing! It may be useful to make test quick. I am making some changes in a game I wrote in 2018 (MANOR 2, with permission of Leon Baradat, the 2.22 version is downloadable in his page https://peyre.x10.mx/GWBASIC/index.htm) namely a formula that calculate random natural events and determine how many grain you lose based to a parameter that mitigates the loss (SI). I test my formulas with most iterations...