User Activity

  • Posted a comment on discussion Open Discussion on Dune Legacy

    Hi, I think, the problem is missing entry for the new class in Visual Studio project defintion. I tried to add it to DuneLegacy.vcxproj manually, but could not test due to lack of VS. Could you update the branch and test again? Thanks. Am 12.12.21 um 05:00 schrieb Stefan van der Wel: Hi @tboegner https://sourceforge.net/u/tboegner/ - I had a go at building your crash branch just to play test the refinarys and repair yards but I;m getting some issues 1>Refinery.obj : error LNK2001: unresolved external...

  • Posted a comment on discussion Open Discussion on Dune Legacy

    Branch render-driver-selection has been merged to build-v0.97.0. Branch bug-101-crash-pickup-repaired-unit had a serious problem with building refineries and repair yards. Fixed now and testing.

  • Posted a comment on discussion Open Discussion on Dune Legacy

    Thank you. Do you agree to also merge the two other branches (flicker workaround, carryall crash fix) to 0.97.0?

  • Posted a comment on discussion Open Discussion on Dune Legacy

    Status update: Windows Installer, Debian-amd64 and arm (Rapberry Pi OS) packages can be built. I would suggest to drop Linux 32-Bit support as well as rpms. Maybe a flatpak-package will follow. Still unsolved: MacOs package. I merged my first small fixes to the branch build-v0.97.0. Also there is a fix for https://sourceforge.net/p/dunelegacy/bugs/101/ on the corresponding branch bug-101-crash-pickup-repaired-unit. I would like to merge this and the flicker workaround also to 0.97.0.

  • Posted a comment on ticket #101 on Dune Legacy

    Fix is available on branch bug-101-crash-pickup-repaired-unit.

  • Posted a comment on ticket #101 on Dune Legacy

    The attached save file reproduces this error. After a few seconds a carryall tries to pick up a vehicle, which is not in repair yard (anymore?) leading to a segmentation fault on linux. I am working on a fix.

  • Modified a comment on ticket #93 on Dune Legacy

    I also have the flickering effect on two of three linux machines: AMD and Nvidia GPU show it, Intel GPU does not. While the root cause is still not understood, I found two possibilities to avoid the flicker problem and committed changes to the branch render-driver-selection for activating them via the INI-File: 1. Choose the software render driver by setting "Render Driver Index" to the corresponding index (can be found in log file). This deactivates the HW accelerated rendering and will stress the...

  • Posted a comment on discussion Open Discussion on Dune Legacy

    I just commited a workaround fix for the flickering problem. Should be sufficient for 0.97, for details see https://sourceforge.net/p/dunelegacy/bugs/93/

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tboegner
Joined:
2021-10-25 17:37:13

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