Hi, I think, the problem is missing entry for the new class in Visual Studio project defintion. I tried to add it to DuneLegacy.vcxproj manually, but could not test due to lack of VS. Could you update the branch and test again? Thanks. Am 12.12.21 um 05:00 schrieb Stefan van der Wel: Hi @tboegner https://sourceforge.net/u/tboegner/ - I had a go at building your crash branch just to play test the refinarys and repair yards but I;m getting some issues 1>Refinery.obj : error LNK2001: unresolved external...
Branch render-driver-selection has been merged to build-v0.97.0. Branch bug-101-crash-pickup-repaired-unit had a serious problem with building refineries and repair yards. Fixed now and testing.
Thank you. Do you agree to also merge the two other branches (flicker workaround, carryall crash fix) to 0.97.0?
Status update: Windows Installer, Debian-amd64 and arm (Rapberry Pi OS) packages can be built. I would suggest to drop Linux 32-Bit support as well as rpms. Maybe a flatpak-package will follow. Still unsolved: MacOs package. I merged my first small fixes to the branch build-v0.97.0. Also there is a fix for https://sourceforge.net/p/dunelegacy/bugs/101/ on the corresponding branch bug-101-crash-pickup-repaired-unit. I would like to merge this and the flicker workaround also to 0.97.0.
Fix is available on branch bug-101-crash-pickup-repaired-unit.
The attached save file reproduces this error. After a few seconds a carryall tries to pick up a vehicle, which is not in repair yard (anymore?) leading to a segmentation fault on linux. I am working on a fix.
I also have the flickering effect on two of three linux machines: AMD and Nvidia GPU show it, Intel GPU does not. While the root cause is still not understood, I found two possibilities to avoid the flicker problem and committed changes to the branch render-driver-selection for activating them via the INI-File: 1. Choose the software render driver by setting "Render Driver Index" to the corresponding index (can be found in log file). This deactivates the HW accelerated rendering and will stress the...
I just commited a workaround fix for the flickering problem. Should be sufficient for 0.97, for details see https://sourceforge.net/p/dunelegacy/bugs/93/