User Activity

  • Posted a comment on ticket #3393 on FreeCol

    Did some more testing: The main problem is that naval units can get stuck in a colony while on a PrivateerMission. The reason is a change in the target scoring made in 2014 that prioritizes just staying in the colony above attacking targets.

  • Modified a comment on ticket #3393 on FreeCol

    I have verified that the AI do attack with their ships if they have sufficient transport capability. However, the AI code should be improved like this: Even on a transport mission, The AI should attack if the opportunity to attack nearby vessels presents itself and there's currently no cargo onboard. If at war, offensive naval vessels should prioritize securing nearby waters if there are at least one other naval vessel available with a TransportMission. Privateers should always get the PrivateerMission...

  • Modified a comment on ticket #3393 on FreeCol

    I have verified that the AI do attack with their ships if they have sufficient transport capability. However, the AI code should be improved like this: Even on a transport mission, The AI should attack if the opportunity to attack nearby vessels presents itself and there's currently no cargo onboard. If at war, offensive naval vessels should prioritize securing nearby waters if there are at least one transport available. Privateers should always get the PrivateerMission if there's at least one other...

  • Modified ticket #3392 on FreeCol

    REF strategy is not consistent

  • Posted a comment on ticket #3392 on FreeCol

    We already are working on a much better REF military AI. Please take a look at the roadmap for planned future changes. This is also a feature request and not really a bug.

  • Modified ticket #3393 on FreeCol

    AI does not attack using their navy

  • Posted a comment on ticket #3393 on FreeCol

    I have verified that the AI do attack with their ships if they have sufficient transport capability. However, the AI code should be improved like this: 1.Even on a transport mission, The AI should attack if the opportunity to attack nearby vessels presents itself and there's currently no cargo onboard. If at war, offensive naval vessels should prioritize securing nearby waters if there are at least one transport available. Privateers should always get the PrivateerMission if there's at least one...

  • Modified ticket #3395 on FreeCol

    after loading game from saved file, turn report is empty

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Personal Data

Username:
stiangre
Joined:
2003-02-26 09:24:15

Projects

This is a list of open source software projects that Stian Grenborgen is associated with:

  • Project Logo FreeCol Colonize the New World. Last Updated: