Renamed TEXTURE_COORD_OFFSET to POS_COORD_OFFSE...
Player.cpp changes: Additions and cleanups to ...
Tile engine changes: Main class constructor ini...
In Tileengine.h, moved TileRects[] closer to it...
Fixed particle memory pool exhaustion by moving...
Disabled unnecessary clearing of screen in main...
Cleanups in custom matrix math (ReducedMatrix i...
Added member var initializers to Boss_TheWall.c...