Unlike my first map, this one if field-themed, rather flat, dark cloudy and rainy. This map utilizes net of roads of different frictions and tile transitions. Road is wide. Actually, I made two races with this map. First race: Overdrivement (Difficulty: medium/hard). This race has a route through all of the roads on this map. Player will encounter with gravel, dirt (moist earth) and grass. Be aware that there are some low trees that may make turns more tricky, especially on dirt and grass and if...
Yes. It was fixed by putting black background on the colormap and deleting .kra files from the map folder (.kra is extension of Krita, my image editor). Looks like when I put black background first time, I didn't it properly.
Alright, i solved this problem myself
Alright, i solved this problem myself
While creating new map, I encountered with error: game couldn't read my colormap. Everything in that colormap looks fine. I attached that colormap to this post.
Alright, there is an updated map, with most of downsides fixed. I left 3 blur variants and original map, 3rd should work best of those. And, even with using a mask on 3rd variant, I still have borders slightly affected somehow, so you can see some of parts of road artificially modified. And, as long as I played (rather, re-completed) this game more, I have more questions/suggestions: Add "skipsaves" option into option menu. Does wheel damage increases on offroad terrain? Not sure if its just my PC,...
Onsemeliot, thanks for feedback on my map! I will fix its downsides you just listed as I will back home (I am not at home now). And, as I read through level making guide, I haven't got why should "blurfilter" be matrix with diamond-shaped positioned numbers.