Thanks! This now looks quite good, at least for "Defend" mode. However, "SAD" mode certainly needs more tuning. Perhaps the first question should be: How aggressive do we want pets to be about the "Search" ? As of right now it seems they move around randomly and linger on one side of the room when there are a cluster of monsters on the other side of the room (10 or so tiles away). I've also seen a monster heading straight for me, while my pet walked randomly nearby. Even when the monster walked directly...
Pets do not follow player to new map location
Pet monster loses focus
gtkclient - bad default window sizes
gtkclient - left-click on map does not show proper info
Here is a copy of a discussion offering a solution proposal: W: My proposition. Add new spell: protection from holy word working as every other protection from spell. It should be available in scrolls. Add new potion granting the same effect as spell. Can be called potion of holy resistance. B: I think that only work for certain races. If you were elf or human would that do anything? W: It will protect elves from banishment/holy word of Gnarg. The same for dwarf B: When a demon casts holy word, does...
I don't think "tutorial1" and "newbieshouse" are all that similar, no. Yes, a character (not a player) will only be able to do one of them (not both), and a character can only do it once. And yes, there are mostly similar lessons to learn in each. However, have you played through each of them recently? The biggest and most important difference is the Player Experience. In "newbieshouse" the player is dropped in a rather open map, where they can wander off to whatever sections they want in any order,...
Notify players of waiting "packages"