Super Resolution somehow fixes main menu pointer to be copied everywhere you move it. Frame Generation also half fix it , just leaves half transpered pointer image. I guess it might be because of force double buffering? like when pointer being copied it swapbuffers and then erasing function happens on other buffer where pointer never been presented before?
Super Resolution bugs out sky.
yes wohoo , its fixed, garbage lines get rid and 70 mph visible, nd full hud and restricted all rendered properly. )
Nascar 1999 Edition
need one more roll back step (let garbage lines bottom most and right most be there) 70 mph mark missed at full hud speedometer
fullscreen hud also affected the "70" mph sign on speedometer get cut, its okay in builds where bottommost and rightmost lines are garbage lines, well hmm, seems Whiplash way too sensitive to any changes. need roll back
"Whiplash races should fill the screen ... " cancel this commit, it not fixes 5 bottom and 7 right black lines , but shifts game visible area and cuts infos of small hud kmh is not visible
probably in game last black 5 horizontal lines at bottom can be removed also as 7 vertical lines at right side , at digital output in 2025+ , no ones need borders and vga setting on monitor to stretch/ fix video output. Have another question: is it possible to add Anisotropic Filtering to Force it somehow? (will eliminate aliases of texture rasterization ) also i can guess one thing which maybe can be useful for QSPAN, is to look at glidos source code, as it can fix Blood game, in way of collect...