User Activity

  • Posted a comment on ticket #140 on Denise

    should be fixed in latest nightly

  • Posted a comment on ticket #140 on Denise

    Good find, thanks. Something seems to be wrong with the update. I'll fix it.

  • Modified ticket #139 on Denise

    Debug Monitor shows inconsistent RAM contents compared to actual memory (SMON verification)

  • Modified ticket #138 on Denise

    Debug Monitor shows inconsistent RAM contents compared to actual memory (SMON verification)

  • Modified ticket #80 on Denise

    Problem with 1581-drive floppy sound

  • Modified ticket #137 on Denise

    Fire King glitching up

  • Modified a comment on ticket #137 on Denise

    We're talking past each other. It works perfectly fine as I described. If you find "0" confusing, use "c". Then it will match the game's internal labeling. But exactly this, some users wanted to have in this eab.abime thread. Look here, for example: https://eab.abime.net/showpost.php?p=1754735&postcount=578 That's not the intended purpose of the function, but rather a circumstance that has arisen. However, in your previous post, one got the impression that you were reducing the function to that....

  • Modified ticket #137 on Denise

    Fire King glitching up

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Personal Data

Username:
piciji
Joined:
2011-09-22 14:07:26
Location:
Germany / CEST
Gender:
Male

Projects

This is a list of open source software projects that PiCiJi is associated with:

  • Project Logo Denise C64/Amiga emulator with shader and runAhead Last Updated:
  • Project Logo TwoMbit master system, gamegear, sg-1000 emulation Last Updated:
  • portable 68000 emulator cycle exact emulator Last Updated:

Skills

This is a list of skills that PiCiJi possesses:

  • C++

Personal Tools

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