To me Ctrl-V already works on the scene editor. On PolyMesh editor copy and paste are Ctrl-Shift-C and Ctrl-Shift-V. On TriangleMesh editor Ctrl-V has a different meaning. EDIT: That is on the official version, IDK is something has been changed on the custom edition.
To me Ctrl-V already works on the scene editor. On PolyMesh editor copy and paste are Ctrl-Shift-C and Ctrl-Shift-V. On TriangleMesh editor Ctrl-V has a different meaning.
To me Ctrl-V already works on the scene editor. On PolyMesh editir copy and paste are Ctrl-Shift-C and Ctrl-Shift-V. On TriangleMesh editor Ctrl-V has a different meaning.
A further study: To me, without OGL, the reference image is always just black and very slow to zoom or rotate. With OGL the background of the image turns some times gray and some times white. I came to think that AoI tends to draw transparency as black, so I wrote a script to extract the image and so it was: Your image has a transparent background. I'm not sure if it would be possible to draw transparency in OpenGL -- as I recall, it at least was not easy -- and the AoI built-in code probably just...
Do you have OpenGL set on in preferences? (Edit/Preferences, about half way down the dialog). OpenGL renders reference images fast enough but the built-in code is known to be slow with images. I'm not aware that it would have stopped working entirely but it is still Peter's original code where he has left a comment that it is ineffective. Tested with 3.2.1
how did you add the round part back in I did not add anything. Just did the boolean (subtract operation), converted the result to triange mesh and deleted the center node. but its hollow now You mean it is not solid? I'll have a look later.
how did you add the round part back in I did not add anything. Just did the boolean (subtract operation), converted teh result to triange mesh and deleted the center node. but its hollow now You men it is not solid? I'll have a look later.
Die Frage von Tea Jassid würde mich auch interessieren. Wie geht es weiter mit AoI? Honestly, I was a little bit wondering that myself, but.... As it happened, just this morning I had a couple replies from Lucas, in my mail box, on fixes that have been pending for quite a long time. He only said that he has been away, so I really don't know what was happeing but anyway he seems to be back for now. I was also working on some more improvements (on teh scene camera) but those have been on hold during...