how did you add the round part back in I did not add anything. Just did the boolean (subtract operation), converted the result to triange mesh and deleted the center node. but its hollow now You mean it is not solid? I'll have a look later.
how did you add the round part back in I did not add anything. Just did the boolean (subtract operation), converted teh result to triange mesh and deleted the center node. but its hollow now You men it is not solid? I'll have a look later.
Die Frage von Tea Jassid würde mich auch interessieren. Wie geht es weiter mit AoI? Honestly, I was a little bit wondering that myself, but.... As it happened, just this morning I had a couple replies from Lucas, in my mail box, on fixes that have been pending for quite a long time. He only said that he has been away, so I really don't know what was happeing but anyway he seems to be back for now. I was also working on some more improvements (on teh scene camera) but those have been on hold during...
Just to clarify how the Boolean tool works: It does not actually join the two objects togehter in any way. It only makes a copy of each of the objects and creates a "sub assembly" of them. Then it displays on the screen what ever the visual outcome of the selected combining method should be. You can open the Boolean object and reposition or rotate the objects inside it, change the combining method and even edit the objects. This does not affect the original objects that were used to create the Boolean....
Just to claryfy how the Boolean tool works: It does not actually join the two objects togehter in any way. It only makes a copy of each of the objects and creates a "sub assembly" of them. Then it displays on teh screen what ever the visual outcome of the selected combiming methid should be. You can open the Boolean object and reposition or rotate the objects inside it, change the combining method and even edit the objects. This does not affect the original objects that were used to create the Boolean....
First @Klaus: You don't need to delete anything. You can pick objects into a selection individually by holding the Ctrl-key down. So in this case, hold Ctrl down and pick Lathed Object 8 and Lathed Object 9 and then launch the Boolean tool. Then to the main point: @Tea Jassid: The Lathed Objects on the file are Triangle Meshes and at least to me the the Boolean tool actualy does perform the operation but it does not remove the unnecessary triangles at the center of the new piece. EDIT: So, perform...
First @Klaus: You don't need to delete anything. You can pick objects into a selection individually by holding the Ctrl-key down. So in this case, hold Ctrl down and pick Lathed Object 8 and Lathed Object 9 and then launch the Boolean tool. Then to the main point: @Tea Jassid: The Lathed Objects on the file are Triangle Meshes and at least to me the the Boolean tool actualy does perform the operation but it does not remove the unnecessary triangles at the center of the new piece. EDIT: So, perform...
First @Klaus: You don't need to delete anything. You can pick objects into a selection individually by holding the Ctrl-key down. So in this case, hold Ctrl down and pick Lathed Object 8 and Lathed Object 9 and then launch the Boolean tool. Then to the main point: @Tea Jassid: The Lathed Objects on the file are Triangle Meshes and at least to me the the Boolean tool actualy does perform the operation but it does not remove the unnecessary triangles at the center of the new piece. EDIT: So, perform...