User Activity

  • Created a blog post on Fame

    Fame 0.9.18 released!

  • Created a blog post on Fame

    Fame 0.9.17 released!

  • Modified a blog post on Fame

    Fame 0.9.16 released!

  • Created a blog post on Fame

    Fame 0.9.16 released!

  • Modified a blog post on Fame

    Fame 0.9.15 released!

  • Created a blog post on Fame

    Fame 0.9.15 released!

  • Posted a comment on discussion Suggestions on Fame

    I'm aware of that, but there's no perfect solution on the horizon... I could just scale the bitmaps so that they fill the entire screen (which would look terrible) or keep the current scale and just make elements occupy the whole screen (which would look kind of empty). Another idea is to add some more GUI elements. I could fit much more information: inventory, skills, spells etc. This is currently my favorite idea for solving the problem, but it will take some time to implement.

  • Posted a comment on a blog post on Fame

    You are right, my bad. That's because my Linux script doesn't check if the change log has been updated, unlike the Windows script. Luckily, there's a full change log above :-).

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Personal Data

Username:
pbednaruk
Joined:
2011-05-02 09:24:29

Projects

  • FUGE A lightweight GUI library Last Updated:
  • Project Logo Fame A fantasy roguelike game with graphics tiles. Last Updated:
  • FreeCell++ A popular card game Last Updated:

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